Pharpend/develop (#1)
* move stuff in here * reorganizing because zx needs to feel special * add base58/base64 explainer draft
This commit is contained in:
@@ -0,0 +1,19 @@
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||||
*.swp
|
||||
*.swo
|
||||
*.beam
|
||||
dist_js
|
||||
sidekick_dist
|
||||
docs
|
||||
examples/examples_dist_js
|
||||
www_tree
|
||||
prose
|
||||
*.hi
|
||||
*.o
|
||||
sidekick_mindist
|
||||
sidekick_fulldist
|
||||
dist
|
||||
jx_mindist
|
||||
*jx_include*
|
||||
jex_mindist
|
||||
src/jex_include
|
||||
erl_crash.dump
|
||||
@@ -0,0 +1,16 @@
|
||||
ISC License
|
||||
|
||||
Copyright (c) 2022 Peter Harpending
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
|
||||
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
|
||||
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
|
||||
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
|
||||
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
PERFORMANCE OF THIS SOFTWARE.
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
all: prepare build
|
||||
|
||||
deploy: prepare build mindist push
|
||||
|
||||
prepare:
|
||||
jx pull -f
|
||||
|
||||
build:
|
||||
jx build -f
|
||||
|
||||
mindist:
|
||||
jx mindist -f
|
||||
|
||||
push:
|
||||
jx push -f
|
||||
@@ -0,0 +1,136 @@
|
||||
# Sidekick
|
||||
|
||||
Sidekick is a simple JavaScript library for talking to an Aeternity
|
||||
browser wallet extension such as Jaeck Russell or Superhero from the document
|
||||
context of a webpage.
|
||||
|
||||
> One of the most important things for designing a computer, which I
|
||||
> think most designers don't do, is you study the problem you want to
|
||||
> solve. And then use what you learn from studying the problem you
|
||||
> want to solve to put in the mechanisms needed to solve it in the
|
||||
> computer you're building. No more, no less.
|
||||
|
||||
— Gerald Jay Sussman
|
||||
|
||||
|
||||
|
||||
# Build Prereqs
|
||||
|
||||
Assuming Ubuntu 18.04. Adapt these instructions for your own system.
|
||||
|
||||
You need
|
||||
|
||||
- `npm` to build TypeScript
|
||||
- `tsc` to compile
|
||||
- [`jx`][jx] to orchestrate the build properly
|
||||
- Python 3.6 or later to run `jx`
|
||||
|
||||
[jx]: https://gitlab.com/pharpend/jx/-/tree/master/#jx-secure-typescript-package-manager
|
||||
|
||||
Steps
|
||||
|
||||
sudo snap refresh
|
||||
sudo snap install node --channel 18/stable
|
||||
npm install -g typescript
|
||||
wget https://gitlab.com/pharpend/jx/-/raw/master/jx -O ~/.local/bin/jx
|
||||
chmod u+x ~/.local/bin/jx
|
||||
|
||||
|
||||
|
||||
## Protip: avoid using `sudo npm install -g`
|
||||
|
||||
If you want to avoid using sudo
|
||||
|
||||
```
|
||||
mkdir ~/.npm-packages
|
||||
npm config set prefix "${HOME}/.npm-packages"
|
||||
```
|
||||
|
||||
Edit `~/.bashrc` or `~/.zshrc` with
|
||||
|
||||
```
|
||||
NPM_PACKAGES="${HOME}/.npm-packages"
|
||||
export PATH=$NPM_PACKAGES/bin:$PATH
|
||||
```
|
||||
|
||||
|
||||
|
||||
# Build
|
||||
|
||||
make
|
||||
|
||||
|
||||
# Examples
|
||||
|
||||
There is a repository of examples at https://gitlab.com/pharpend/sidekick_examples.git
|
||||
|
||||
# What sidekick is NOT
|
||||
|
||||
Sidekick is **not** ideal if you operate in the Node/NPM ecosystem. If you are
|
||||
working in the Node/NPM ecosystem, you probably want the [Aeternity JavaScript
|
||||
SDK](https://github.com/aeternity/aepp-sdk-js/). Every single
|
||||
Aeternity-related thing you could ever possibly want to do is possible to
|
||||
accomplish with the SDK.
|
||||
|
||||
All that Sidekick knows how to do is talk to a browser wallet extension. In an
|
||||
application, there is a great deal of necessary functionality (e.g. forming
|
||||
transactions for the wallet to sign) which sidekick assumes your server-side
|
||||
code has already handled.
|
||||
|
||||
In all software there is a tradeoff between simplicity and number of features.
|
||||
Sidekick is very simple: 2300 lines of TypeScript, including comments, with no
|
||||
dependencies. Therefore Sidekick intentionally only has a very limited set of
|
||||
features.
|
||||
|
||||
|
||||
|
||||
# Where is the NPM package or the webpack bundle?
|
||||
|
||||
There isn't one.
|
||||
|
||||
## Why?
|
||||
|
||||
Sidekick is a library that deals with cryptocurrency. The security
|
||||
model is based on transparency and trust. A user must be able to
|
||||
inspect code that is running on his hardware handling his money.
|
||||
|
||||
We don't support NPM because of the security issues that NPM
|
||||
introduces. Briefly, the code can change at any time under the
|
||||
developer's nose without the developer knowing. The [leftpad
|
||||
debacle][lpad] and the [RIAEvangelist debacle][ria] are good examples
|
||||
of the types of vulnerabilities that package managers like NPM
|
||||
enable.
|
||||
|
||||
[lpad]: https://archive.ph/Qsh7j
|
||||
[ria]: https://archive.ph/OF5I9
|
||||
|
||||
We don't use something like webpack because that introduces an opaque
|
||||
rewrite using an untrusted tool. Webpack could plausibly alter the
|
||||
runtime behavior of the program, and we would have no way to detect
|
||||
that. Even if we trusted webpack, how do we obtain webpack? NPM.
|
||||
So.
|
||||
|
||||
It is debatable whether or not we should trust the TypeScript
|
||||
compiler (TSC). On the whole, TSC probably makes Sidekick more
|
||||
secure, simply by virtue of increasing overall code quality and
|
||||
eliminating the largest categories of potential bugs. Moreover, the
|
||||
output that TSC produces is human-readable, and has a very
|
||||
straightforward mapping to the original source code. A human can
|
||||
easily read the TSC-generated JavaScript tree, even without the aid
|
||||
of the source map, and have a high degree of faith that the code is
|
||||
trustworthy and that TSC is behaving as promised.
|
||||
|
||||
|
||||
|
||||
|
||||
Source: https://github.com/sindresorhus/guides/blob/main/npm-global-without-sudo.md
|
||||
|
||||
|
||||
# How to build and view documentation
|
||||
|
||||
```
|
||||
make build_docs
|
||||
make serve_docs
|
||||
```
|
||||
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
*.swp
|
||||
*.swo
|
||||
src/jx_include
|
||||
dist/
|
||||
erl_crash.dump
|
||||
src/jex_include
|
||||
@@ -0,0 +1,16 @@
|
||||
ISC License
|
||||
|
||||
Copyright (c) 2022 Peter Harpending
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
|
||||
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
|
||||
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
|
||||
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
|
||||
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
PERFORMANCE OF THIS SOFTWARE.
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
all: prepare build
|
||||
|
||||
prepare:
|
||||
jx pull -f
|
||||
|
||||
build:
|
||||
jx build -f
|
||||
|
||||
serve:
|
||||
python3 -m http.server 8001
|
||||
@@ -0,0 +1,90 @@
|
||||
# sidekick examples
|
||||
|
||||
# TODO
|
||||
|
||||
- form a spend transaction
|
||||
- transfer money on testnet
|
||||
- retrieve transaction info
|
||||
|
||||
# Build Prereqs
|
||||
|
||||
Assuming Ubuntu 18.04. Adapt these instructions for your own system.
|
||||
|
||||
You need
|
||||
|
||||
- `npm` to build TypeScript
|
||||
- `tsc` to compile
|
||||
- [`jx`][jx] to orchestrate the build properly
|
||||
- [sidekick][sk] as a dependency
|
||||
- Python 3.6 or later to run `jx`
|
||||
|
||||
[jx]: https://gitlab.com/pharpend/jx/-/tree/master/#jx-secure-typescript-package-manager
|
||||
|
||||
Steps
|
||||
|
||||
# install node and tsc
|
||||
sudo snap refresh
|
||||
sudo snap install node --channel 18/stable
|
||||
npm install -g typescript
|
||||
# install dependencies
|
||||
mkdir vanillae && cd vanillae
|
||||
git clone https://gitlab.com/pharpend/jx
|
||||
git clone https://gitlab.com/pharpend/sidekick
|
||||
chmod u+x ~/.local/bin/jx
|
||||
git clone https
|
||||
|
||||
|
||||
|
||||
## Protip: avoid using `sudo npm install -g`
|
||||
|
||||
If you want to avoid using sudo
|
||||
|
||||
```
|
||||
mkdir ~/.npm-packages
|
||||
npm config set prefix "${HOME}/.npm-packages"
|
||||
```
|
||||
|
||||
Edit `~/.bashrc` or `~/.zshrc` with
|
||||
|
||||
```
|
||||
NPM_PACKAGES="${HOME}/.npm-packages"
|
||||
export PATH=$NPM_PACKAGES/bin:$PATH
|
||||
```
|
||||
|
||||
## How to build
|
||||
|
||||
You need
|
||||
|
||||
- [TypeScript compiler `tsc`](https://www.typescriptlang.org/download)
|
||||
- [HTTP logging server vlogd](https://gitlab.com/pharpend/vlogd)
|
||||
- [Build tool `jx`](https://gitlab.com/pharpend/jx)
|
||||
- Build [sidekick](https://gitlab.com/pharpend/sidekick) separately
|
||||
- Python 3.6 or later
|
||||
- `make`
|
||||
|
||||
#### Build
|
||||
|
||||
You need to build [sidekick](https://gitlab.com/pharpend/sidekick) separately
|
||||
|
||||
```
|
||||
make
|
||||
```
|
||||
|
||||
#### View
|
||||
|
||||
Many of the examples assume there is an HTTP server at `localhost:8841`
|
||||
which responds positively to POST requests at `/`
|
||||
|
||||
[vlogd](https://gitlab.com/pharpend/vlogd) is such a server, but you can roll
|
||||
your own if you want.
|
||||
|
||||
```
|
||||
make serve
|
||||
firefox localhost:8001
|
||||
```
|
||||
|
||||
|
||||
|
||||
# Build
|
||||
|
||||
make
|
||||
@@ -0,0 +1,88 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Sidekick Example: Connecting to Wallet</title>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- link tree -->
|
||||
<ul><li>
|
||||
<a href="/">Examples</a>
|
||||
<ul><li>
|
||||
<b>Connecting to wallet</b>
|
||||
</li></ul>
|
||||
</li></ul>
|
||||
|
||||
<h1>Sidekick Example: Connecting to wallet</h1>
|
||||
|
||||
<h1>Page variables</h1>
|
||||
|
||||
<ol>
|
||||
<li>Wallet Address: <code class="pv-address"></code></li>
|
||||
<li>SpendTx Base58: <code class="pv-spendtx-base58"></code></li>
|
||||
</ol>
|
||||
|
||||
<!-- step 1 detect -->
|
||||
|
||||
<h1>1. Detect wallet</h1>
|
||||
<button id="detect">Detect</button>
|
||||
<h4 id="detected" style="color: red;">not detected</h4>
|
||||
<pre id="detect-info"></pre>
|
||||
|
||||
<h1>2. Connect to wallet</h1>
|
||||
<button id="connect">Connect</button>
|
||||
<h4 id="connected" style="color: red;">not connected</h4>
|
||||
<pre id="connect-info"></pre>
|
||||
|
||||
<h1>3. Get the wallet address</h1>
|
||||
<button id="address">Address</button>
|
||||
<h4 id="addressed" style="color: red;">not addressed</h4>
|
||||
<pre id="address-info"></pre>
|
||||
|
||||
<h1>4. Sign a transaction</h1>
|
||||
|
||||
<h2>4.1 Transaction info (information needed from you)</h2>
|
||||
|
||||
<ol>
|
||||
<li>Source address (step 3): <code class="pv-address"></code></li>
|
||||
<li>Target address: <input type="text" id="tx-info-target" value="ak_wM8yFU8eSETXU7VSN48HMDmevGoCMiuveQZgkPuRn1nTiRqyv"></input></li>
|
||||
<li>Amount (aettos): <input type="text" id="tx-info-amount" value="10"></input></li>
|
||||
<li>Network: (FIXME: radio buttons)</li>
|
||||
</ol>
|
||||
|
||||
|
||||
<h2>4.2 Form transaction (using parasite)</h2>
|
||||
|
||||
<p>This uses a shim JavaScript library called parasite to form the transaction
|
||||
data for the wallet to sign. In a commercial application, this should be done
|
||||
by your backend</p>
|
||||
|
||||
<button id='mk-spendtx'>Make SpendTx</button>
|
||||
|
||||
<h5>SpendTx JS object</h5>
|
||||
<pre id="spendtx-json"></pre>
|
||||
|
||||
<h5>SpendTx Base58</h5>
|
||||
<pre class="pv-spendtx-base58"></pre>
|
||||
|
||||
<h2>4.3 Sign the transaction (sidekick)</h2>
|
||||
|
||||
<ol>
|
||||
<li><pre class="pv-spendtx-base58"></pre></li>
|
||||
</ol>
|
||||
|
||||
<button id="sign-spendtx">Sign Transaction</button>
|
||||
|
||||
<h5>Result:</h5>
|
||||
<pre id="sign-spendtx-result"></pre>
|
||||
|
||||
<h2>4.4 Propagate the transaction (parasite)</h2>
|
||||
|
||||
<h2>4.5 Verify the transaction was propagated (parasite)</h2>
|
||||
|
||||
<!-- script -->
|
||||
<script type="module" src="dist/connection.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 4.1 KiB |
@@ -0,0 +1,32 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Sidekick Example: Hello World</title>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- Link tree -->
|
||||
<ul><li>
|
||||
<a href="../">Examples</a>
|
||||
<ul><li>
|
||||
<b>Hello world</b>
|
||||
</li></ul>
|
||||
</li></ul>
|
||||
|
||||
|
||||
<h1>Sidekick Example: Hello World</h1>
|
||||
|
||||
<h4>Check the console</h4>
|
||||
|
||||
<p>
|
||||
This example just demonstrates how to import sidekick and call functions
|
||||
from the module. Useful for debugging purposes, or getting out of mental
|
||||
quicksand.
|
||||
</p>
|
||||
|
||||
|
||||
<!-- script -->
|
||||
<script type="module" src="./dist/hello.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,25 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Sidekick Examples: Home</title>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- link tree -->
|
||||
<ul><li>
|
||||
<b>Examples</b>
|
||||
</li></ul>
|
||||
|
||||
<h1>Sidekick Examples</h1>
|
||||
<ol>
|
||||
<li><a href="./hello.html">Hello World</a></li>
|
||||
<!--
|
||||
<li><a href="./logging.html">Console Logging</a></li>
|
||||
<li><a href="./logging_http.html">HTTP Logging</a></li>
|
||||
<li><a href="./detection.html">Detecting Wallet</a></li>
|
||||
-->
|
||||
<li><a href="./connection.html">Connecting to Wallet</a></li>
|
||||
</ol>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,7 @@
|
||||
{type, site}.
|
||||
{realm, local}.
|
||||
{name, sk_examples}.
|
||||
{version, "0.1.0"}.
|
||||
{deps, ["local-awcp-0.1.0",
|
||||
"local-parasite-0.1.0",
|
||||
"local-sidekick-0.1.0"]}.
|
||||
@@ -0,0 +1,32 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Sidekick Example: console logger</title>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- link tree -->
|
||||
<ul><li>
|
||||
<a href="/">Examples</a>
|
||||
<ul><li>
|
||||
<b>Logging</b>
|
||||
</li></ul>
|
||||
</li></ul>
|
||||
|
||||
<h1>Sidekick Example: console logger</h1>
|
||||
|
||||
<h4>check the console</h4>
|
||||
|
||||
<p>
|
||||
This example illustrates a debugging feature of sidekick. Sidekick
|
||||
and the wallet each communicate with the other by sending
|
||||
<code>MessageEvent</code>s to <code>window</code>. The code in this example
|
||||
adds a listener to the <code>window</code> which just
|
||||
<code>console.log</code>s each <code>MessageEvent</code>.
|
||||
</p>
|
||||
|
||||
<!-- script -->
|
||||
<script type="module" src="dist/logging.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,6 @@
|
||||
import * as sk from './jx_include/ppr-sidekick-0.1.0/dist/sidekick.js'
|
||||
|
||||
let logger = new sk.ConsoleLogger();
|
||||
logger.listen(window);
|
||||
|
||||
window.postMessage("I have questions regarding my vehicle's extended warranty.");
|
||||
@@ -0,0 +1,28 @@
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Sidekick Example: HTTP logger</title>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- link tree -->
|
||||
<ul><li>
|
||||
<a href="/">Examples</a>
|
||||
<ul><li>
|
||||
<b>HTTP Logging</b>
|
||||
</li></ul>
|
||||
</li></ul>
|
||||
|
||||
<h1>Sidekick Example: HTTP Logger</h1>
|
||||
|
||||
<p>
|
||||
You need to have an HTTP server listening on port <code>8841</code>. You
|
||||
can use <a href="https://gitlab.com/pharpend/vlogd">vlogd</a>.
|
||||
</p>
|
||||
|
||||
<!-- script -->
|
||||
<script type="module" src="dist/logging_http.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,23 @@
|
||||
import * as sk from './jx_include/ppr-sidekick-0.1.0/dist/sidekick.js'
|
||||
|
||||
//var body_count = 1;
|
||||
//
|
||||
//function
|
||||
//message_event_to_request
|
||||
// (evt : {data: object})
|
||||
//{
|
||||
// let url = 'http://localhost:8841/';
|
||||
// let body = JSON.stringify(evt.data, undefined, 4);
|
||||
// let result = new Request(url, {method: 'POST', body: body});
|
||||
// return result;
|
||||
//}
|
||||
|
||||
let cl = new sk.ConsoleLogger();
|
||||
cl.listen(window);
|
||||
|
||||
let hl = new sk.HttpLogger('http://localhost:8841/');
|
||||
hl.listen(window);
|
||||
|
||||
let logger = new sk.SeqLogger([cl, hl]);
|
||||
|
||||
window.postMessage("I have questions regarding my vehicle's extended warranty.");
|
||||
@@ -0,0 +1,219 @@
|
||||
import * as ae_node from './jex_include/local-parasite-0.1.0/dist/ae_node.js';
|
||||
import * as awcp from './jex_include/local-awcp-0.1.0/dist/awcp.js';
|
||||
import * as sk from './jex_include/local-sidekick-0.1.0/dist/sidekick.js';
|
||||
|
||||
var pv_address: string;
|
||||
var pv_spendtx_base58: string;
|
||||
|
||||
function
|
||||
set_pv_address
|
||||
(new_address: string)
|
||||
: void
|
||||
{
|
||||
pv_address = new_address;
|
||||
for (let elt of document.getElementsByClassName('pv-address'))
|
||||
{
|
||||
elt.innerHTML = new_address;
|
||||
}
|
||||
}
|
||||
|
||||
function
|
||||
set_pv_spendtx_base58
|
||||
(new_address: string)
|
||||
: void
|
||||
{
|
||||
pv_spendtx_base58 = new_address;
|
||||
for (let elt of document.getElementsByClassName('pv-spendtx-base58'))
|
||||
{
|
||||
elt.innerHTML = new_address;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
async function
|
||||
detect
|
||||
(logger: sk.Logger)
|
||||
: Promise<void>
|
||||
{
|
||||
let h4 = document.getElementById("detected")!;
|
||||
let pre = document.getElementById("detect-info")!;
|
||||
|
||||
h4.innerHTML = 'detecting...';
|
||||
h4.style.color = 'GoldenRod';
|
||||
|
||||
// try to detect the wallet
|
||||
// will fail on timeout error
|
||||
// console logger
|
||||
let maybe_wallet_info =//: sk.Safe<awcp.EventData_W2A_connection_announcePresence, sk.TimeoutError> =
|
||||
await sk.detect(sk.TIMEOUT_DEF_DETECT_MS, "failed to detect wallet", logger);
|
||||
|
||||
console.log(maybe_wallet_info);
|
||||
|
||||
// ok means wallet was detected
|
||||
if (maybe_wallet_info.ok)
|
||||
{
|
||||
h4.innerHTML = "detected";
|
||||
h4.style.color = "green";
|
||||
pre.innerHTML = JSON.stringify(maybe_wallet_info.result, undefined, 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
h4.innerHTML = "error";
|
||||
h4.style.color = "crimson";
|
||||
pre.innerHTML = JSON.stringify(maybe_wallet_info.error, undefined, 4);
|
||||
}
|
||||
}
|
||||
|
||||
async function
|
||||
connect
|
||||
(logger: sk.Logger)
|
||||
: Promise<void>
|
||||
{
|
||||
// this is not working
|
||||
// I am creating and posting an identical message to the working example
|
||||
// it must be a mismatch in the extraneous properties of the MessageEvent that is causing the problem
|
||||
let h4 = document.getElementById("connected")!;
|
||||
let pre = document.getElementById("connect-info")!;
|
||||
|
||||
h4.innerHTML = 'connecting...';
|
||||
h4.style.color = 'GoldenRod';
|
||||
|
||||
// try to connect to the wallet
|
||||
// will fail on timeout error
|
||||
// console logger
|
||||
let maybe_wallet_info = await sk.connect(
|
||||
'ske-connect-1',
|
||||
{name: 'sidekick examples',
|
||||
version: 1},
|
||||
sk.TIMEOUT_DEF_CONNECT_MS,
|
||||
"failed to connect to wallet",
|
||||
logger
|
||||
);
|
||||
|
||||
console.log(maybe_wallet_info);
|
||||
|
||||
// ok means wallet was connected
|
||||
if (maybe_wallet_info.ok)
|
||||
{
|
||||
h4.innerHTML = "connected";
|
||||
h4.style.color = "green";
|
||||
pre.innerHTML = JSON.stringify(maybe_wallet_info.result, undefined, 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
h4.innerHTML = "error";
|
||||
h4.style.color = "crimson";
|
||||
pre.innerHTML = JSON.stringify(maybe_wallet_info.error, undefined, 4);
|
||||
}
|
||||
}
|
||||
|
||||
async function
|
||||
address
|
||||
(logger: sk.Logger)
|
||||
: Promise<void>
|
||||
{
|
||||
// this is not working
|
||||
// I am creating and posting an identical message to the working example
|
||||
// it must be a mismatch in the extraneous properties of the MessageEvent that is causing the problem
|
||||
let h4 = document.getElementById("addressed")!;
|
||||
let pre = document.getElementById("address-info")!;
|
||||
|
||||
h4.innerHTML = 'addressing...';
|
||||
h4.style.color = 'GoldenRod';
|
||||
|
||||
// try to address to the wallet
|
||||
// will fail on timeout error
|
||||
// console logger
|
||||
let maybe_wallet_info = await sk.address(
|
||||
'ske-address-1',
|
||||
{type: 'subscribe',
|
||||
value: 'connected'},
|
||||
sk.TIMEOUT_DEF_ADDRESS_MS,
|
||||
"failed to address to wallet",
|
||||
logger
|
||||
);
|
||||
|
||||
console.log(maybe_wallet_info);
|
||||
|
||||
// ok means wallet was addressed
|
||||
if (maybe_wallet_info.ok)
|
||||
{
|
||||
h4.innerHTML = "addressed";
|
||||
h4.style.color = "green";
|
||||
pre.innerHTML = JSON.stringify(maybe_wallet_info.result, undefined, 4);
|
||||
// update global variable
|
||||
let the_address = Object.keys(maybe_wallet_info.result.address.current)[0];
|
||||
set_pv_address(the_address);
|
||||
}
|
||||
else
|
||||
{
|
||||
h4.innerHTML = "error";
|
||||
h4.style.color = "crimson";
|
||||
pre.innerHTML = JSON.stringify(maybe_wallet_info.error, undefined, 4);
|
||||
}
|
||||
}
|
||||
|
||||
async function
|
||||
form_tx
|
||||
(logger: sk.Logger)
|
||||
: Promise<void>
|
||||
{
|
||||
// @ts-ignore
|
||||
let recipient_id = document.getElementById('tx-info-target')!.value;
|
||||
// @ts-ignore
|
||||
let amount = parseInt(document.getElementById('tx-info-amount')!.value);
|
||||
let fee = ae_node.MIN_FEE;
|
||||
let sender_id = pv_address;
|
||||
let payload = 'hainana';
|
||||
let spendtx = {recipient_id : recipient_id,
|
||||
amount : amount,
|
||||
fee : fee,
|
||||
sender_id : sender_id,
|
||||
payload : payload};
|
||||
document.getElementById('spendtx-json')!.innerHTML =
|
||||
JSON.stringify(spendtx, undefined, 4);
|
||||
let tx = await ae_node.PostSpend(ae_node.URL_TESTNET, spendtx);
|
||||
// @ts-ignore
|
||||
set_pv_spendtx_base58(tx.tx);
|
||||
//document.getElementById('spendtx-base58')!.innerHTML =
|
||||
// JSON.stringify(tx, undefined, 4);
|
||||
//
|
||||
}
|
||||
|
||||
async function
|
||||
sign_tx
|
||||
(logger: sk.Logger)
|
||||
: Promise<void>
|
||||
{
|
||||
let sign_params = {
|
||||
tx: pv_spendtx_base58,
|
||||
// returnsigned: false tells it to propagate the transaction
|
||||
// returnsigned: true just signs it and returns the signed tx back
|
||||
returnSigned: true as true,
|
||||
networkId: "ae_uat"
|
||||
};
|
||||
let signedTx = await sk.tx_sign_noprop('sk-tx-sign-1', sign_params, sk.TIMEOUT_DEF_TX_SIGN_NOPROP_MS, 'sign transaction timed out', logger);
|
||||
document.getElementById("sign-spendtx-result")!.innerHTML = JSON.stringify(signedTx, undefined, 4);
|
||||
}
|
||||
|
||||
function
|
||||
main
|
||||
()
|
||||
{
|
||||
// want to create a logger down here
|
||||
let logger = sk.cl();
|
||||
// custom logger
|
||||
window.addEventListener('message', function(evt) { if("to_waellet" === evt.data.type) {console.log(evt)} });
|
||||
// the !s are typescript jizz to turn off the warning that the return value
|
||||
// of getElementById might be null
|
||||
document.getElementById('detect')!.onclick = function() { detect(logger); } ;
|
||||
document.getElementById('connect')!.onclick = function() { connect(logger); };
|
||||
document.getElementById('address')!.onclick = function() { address(logger); };
|
||||
document.getElementById('mk-spendtx')!.onclick = function() { form_tx(logger); };
|
||||
document.getElementById('sign-spendtx')!.onclick = function() { sign_tx(logger); };
|
||||
|
||||
//set_pv_address("ak_2XhCkjzTwcq1coXSSzHJoMZkUzTwnjH88zmPGkkowUsFNTo9UE");
|
||||
}
|
||||
|
||||
main();
|
||||
@@ -0,0 +1,3 @@
|
||||
import * as sk from './jex_include/local-sidekick-0.1.0/dist/sidekick.js';
|
||||
|
||||
sk.hello();
|
||||
@@ -0,0 +1,16 @@
|
||||
{"compilerOptions" : {"target" : "es2022",
|
||||
"strict" : true,
|
||||
"esModuleInterop" : true,
|
||||
"skipLibCheck" : true,
|
||||
"forceConsistentCasingInFileNames" : true,
|
||||
"noImplicitAny" : true,
|
||||
"strictNullChecks" : true,
|
||||
"strictPropertyInitialization" : true,
|
||||
"sourceMap" : true,
|
||||
"outDir" : "dist",
|
||||
"declaration" : true},
|
||||
"$schema" : "https://json.schemastore.org/tsconfig",
|
||||
"display" : "Recommended",
|
||||
"include" : ["src/**/*"],
|
||||
"exclude" : ["src/jex_include"],
|
||||
"composite" : true}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 2.8 KiB |
Binary file not shown.
@@ -0,0 +1,5 @@
|
||||
{type, library}.
|
||||
{realm, local}.
|
||||
{name, sidekick}.
|
||||
{version, "0.1.0"}.
|
||||
{deps, ["local-awcp-0.1.0"]}.
|
||||
@@ -0,0 +1,187 @@
|
||||
# Style Guide
|
||||
|
||||
- Generally, try to write TypeScript that is more like Erlang and
|
||||
less like Javascript
|
||||
|
||||
- Code is read more often than it is written. So be kind to people
|
||||
reading the code. Make it obvious and simple.
|
||||
|
||||
- All of these rules are fuzzy and there are times where it is good
|
||||
or necessary to break them. You're an adult, use your best
|
||||
judgment.
|
||||
|
||||
- It's OK to write code with a larger number of lines if the result
|
||||
is code that is more readable.
|
||||
|
||||
- Don't try to be l33t. Boring code is best
|
||||
|
||||
- Don't sacrifice readability for "performance". It's far easier to
|
||||
optimize inefficient/correct code than to correct
|
||||
efficient/incorrect code.
|
||||
|
||||
- It should be simple. It should just work. And it should be obvious
|
||||
to anyone reading the code why it works.
|
||||
|
||||
- Prefer `let` over `var` or `const`
|
||||
|
||||
- Avoid taking advantage of mutability. A recursive function is
|
||||
usually better than a loop
|
||||
|
||||
```js
|
||||
|
||||
```
|
||||
|
||||
- Put your "this does stuff" code in a function called `main` and
|
||||
then call it.
|
||||
|
||||
```js
|
||||
// no
|
||||
do_something();
|
||||
do_something_else();
|
||||
|
||||
// yes
|
||||
function main()
|
||||
{
|
||||
do_something();
|
||||
do_something_else();
|
||||
}
|
||||
main();
|
||||
```
|
||||
|
||||
- Every `if` should have an `else`
|
||||
|
||||
```js
|
||||
// no
|
||||
function foo(bar)
|
||||
{
|
||||
if (some_condition(bar))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
do_something();
|
||||
do_something_else();
|
||||
}
|
||||
|
||||
// yes
|
||||
function foo(bar)
|
||||
{
|
||||
if (some_condition(bar))
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
do_something();
|
||||
do_something_else();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- Avoid hidden state like the plague (this means don't make objects;
|
||||
use records instead). All of your ingredients should be declared
|
||||
visually near where they are used.
|
||||
|
||||
This means no oopy jogger jizz, "stamps", etc
|
||||
|
||||
- Every function should have a unique name so that someone unfamiliar
|
||||
with the codebase can `grep -rn function_name` and find it
|
||||
immediately
|
||||
|
||||
- Do not use the ternary operator `returnValue = condition ? ifTrue :
|
||||
else`. It's just obnoxious (most of the time)
|
||||
|
||||
- In general, avoid binary operators. If you must use them, don't be
|
||||
niggardly with parentheses. Disambiguating infix precedence is a
|
||||
nightmare.
|
||||
|
||||
- Inequalities should follow the left-to-right orientation of the number line
|
||||
|
||||
```js
|
||||
// cringe
|
||||
let x = y > z;
|
||||
|
||||
// based
|
||||
let x = z < y;
|
||||
```
|
||||
|
||||
- Don't assume the person reading the code is a domain expert in
|
||||
JavaScript. Avoid using weird JS syntax or runtime quirks.
|
||||
|
||||
- If you must, put weird things in variables or functions that have a
|
||||
semantic name
|
||||
|
||||
```js
|
||||
// wat
|
||||
if (window == window.parent)
|
||||
{
|
||||
...
|
||||
}
|
||||
else
|
||||
{
|
||||
...
|
||||
}
|
||||
|
||||
// obvious
|
||||
let we_are_executing_this_in_a_browser = (window == window.parent);
|
||||
if (we_are_executing_this_in_a_browser)
|
||||
{
|
||||
...
|
||||
}
|
||||
else
|
||||
{
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
- Names should be in `snake_case`
|
||||
|
||||
- Indentation is 4 spaces
|
||||
|
||||
- Align things that deserve to be aligned
|
||||
|
||||
```js
|
||||
function foo(bar : x,
|
||||
baz : y,
|
||||
quux : z)
|
||||
{
|
||||
}
|
||||
```
|
||||
|
||||
- Open and close braces should align vertically so someone reading
|
||||
can just scan to find the other delimiter.
|
||||
|
||||
```js
|
||||
// yuck
|
||||
if (condition) {
|
||||
...
|
||||
} else if (some_other_condition) {
|
||||
...
|
||||
} else {
|
||||
...
|
||||
}
|
||||
|
||||
// nice
|
||||
// it's easy for a reader to visually match the open/close braces,
|
||||
// and then to look at the line immediately above the opening brace
|
||||
// to see what the code block corresponds to
|
||||
if (condition)
|
||||
{
|
||||
...
|
||||
}
|
||||
else if (some_other_condition)
|
||||
{
|
||||
...
|
||||
}
|
||||
else
|
||||
{
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
- Avoid sawtoothy code with a lot of nesting. If you're writing
|
||||
sawtoothy code, you should probably factor it into many simple
|
||||
functions.
|
||||
|
||||
- It is much easier to understand 20 simple functions than 1
|
||||
complicated function.
|
||||
@@ -0,0 +1,250 @@
|
||||
- DONE start skylight in ignore state
|
||||
- DONE add `listen` and `ignore` calls
|
||||
- DONE fix examples
|
||||
- polish examples with prose so it's more clear what is going on
|
||||
- fix documentation
|
||||
- test against other browsers/operating systems
|
||||
- work out crash-handling examples
|
||||
- make a documentation release
|
||||
- (maybe) add `console.debug` messages
|
||||
- add internal logging
|
||||
- add POST logging
|
||||
- add safe error handling
|
||||
- future: add JR logging
|
||||
|
||||
- DONE rpc errors enumerate
|
||||
- flush out logging and safety
|
||||
- timeout errors
|
||||
- write out everything
|
||||
- logging
|
||||
- we might want something like traverse... hmm... think about it
|
||||
- look at "address.get" instead of "address.subscribe"
|
||||
|
||||
---
|
||||
|
||||
- async monad structure
|
||||
|
||||
|
||||
|
||||
alpha:
|
||||
|
||||
|
||||
- DONE add more sophisticated examples to README
|
||||
- sign a spendtx
|
||||
- mention that anything else you're going to want the user to do
|
||||
(e.g. sign a smart contract) is just telling the user to sign a
|
||||
transaction
|
||||
- you are responsible for forming the calldata and the
|
||||
transaction
|
||||
- DONE `site_tree` target for sidekick
|
||||
- DONE check all the FIXMEs and TODOs and NOTEs
|
||||
- DONE polish examples
|
||||
- DONE add constants for default timeouts
|
||||
|
||||
beta:
|
||||
|
||||
- work out idioms for application developers to handle errors
|
||||
- add examples showing how the user should handle/differentiate
|
||||
between different types of errors that can occur (e.g. timeouts,
|
||||
user-rejections).
|
||||
|
||||
possibly need to write classes or something for each different type of
|
||||
error. not sure.
|
||||
|
||||
- one more pass over documentation
|
||||
- double check when confirm-connect modal is given to user
|
||||
- test against other browsers and other operating systems
|
||||
|
||||
- DONE expose low-level skylight primitives in sidekick module (`connect`,
|
||||
`detect`, `address`, `listen`, `ignore`).
|
||||
- DONE get rid of all possible instances of `as` (some are necessary
|
||||
because TypeScript is dumb, a handful are because I am dumb. The
|
||||
because-I-am-dumb ones should be fixed)
|
||||
|
||||
---
|
||||
|
||||
DONE:
|
||||
|
||||
- DONE propagate timeout shit into examples
|
||||
|
||||
- DONE awcp errors
|
||||
|
||||
- DONE timing (done except need to double check when confirm-connect
|
||||
modal is given to user)
|
||||
|
||||
I am *probably* not going to fix the message queue threading thing.
|
||||
Because any fix requires completely gutting the push/pop idiom which
|
||||
is so nice in the MsgQ and simplifies the code dramatically. I can't
|
||||
imagine an instance that would actually occur in practice where that
|
||||
would be an issue. And people who are going to do shit like that
|
||||
deserve to have to write their own secondary state layer. So \shrug.
|
||||
|
||||
---
|
||||
|
||||
- every single function that interacts with the wallet needs a
|
||||
timeout parameter. it cannot simply be the same for every single
|
||||
thing. the user might take 5 minutes to review a transaction, but
|
||||
putting a 5 minute timeout on "detect if the wallet is there" is
|
||||
really fucking stupid and fucking retarded as shit.
|
||||
|
||||
- awcp needs to be modified to have error types as the returns for
|
||||
everything
|
||||
- somewhere in the callchain, either in skylight, msgr, or msgq,
|
||||
errors need to be caught and exceptions need to be thrown
|
||||
- throwing an exception is good enough, we don't need to get fancier
|
||||
- the lack of real sum types and "crash fast" idioms in typescript is
|
||||
a real bummer. can't blame typescript. there's no real way to fix
|
||||
this, this is simply a deficiency of the JavaScript idiom.
|
||||
|
||||
this could be fixed in a erlang-on-wasm language, but maintaining
|
||||
that would be way more of a pain than working around this.
|
||||
|
||||
so, alas
|
||||
|
||||
- add more examples to readme
|
||||
- all examples need to use only top level functions
|
||||
- test in other browsers
|
||||
- make errors great again
|
||||
|
||||
---
|
||||
|
||||
- DONE (it doesn't, it needs the network id even just to do a
|
||||
signature; why is beyond me, but i will probably figure out when we
|
||||
do jaeck russell [will find out if it's an aeternity constraint, or
|
||||
if this is a superhero constraint; i.e. is superhero imposing this
|
||||
constraint for no reason, or is there something at the protocol
|
||||
level where in order to sign a transaction, it needs the network
|
||||
id? don't know, but will find out I suppose]).
|
||||
|
||||
test to see if noprop transaction works if we remove the network id
|
||||
(it should right? it's just cryptography. who knows? satan. because
|
||||
satan wrote this code)
|
||||
|
||||
|
||||
- DONE constants like network id need to be passed in as top level
|
||||
parameters to inputs
|
||||
- DONE explain awcp
|
||||
|
||||
- DONE get examples to work
|
||||
|
||||
---
|
||||
|
||||
Sidekick should
|
||||
|
||||
- know how to:
|
||||
|
||||
- build a distribution
|
||||
- build its documentaiion
|
||||
|
||||
- "examples" should be converted to a test suite
|
||||
|
||||
Look into:
|
||||
|
||||
- jest
|
||||
- jasmine
|
||||
- chai
|
||||
- mocha
|
||||
|
||||
update: these test suites are retarded
|
||||
|
||||
- move examples back in here but frame them as tests
|
||||
|
||||
Sidekick should NOT
|
||||
|
||||
- version control documentation
|
||||
- version control distribution
|
||||
|
||||
- vanillae website should contain documentation
|
||||
- should host examples (maybe?) (maybe make a separate distribution
|
||||
of just examples?)
|
||||
|
||||
- I think maybe the constraint of "download it, run a makefile and it
|
||||
just works" with no non-standard tooling is too severe.
|
||||
|
||||
|
||||
---
|
||||
|
||||
- DONE remove webpack jizz
|
||||
- DONE separate things that talk to the network in `parasite` package
|
||||
- fix examples
|
||||
- add js doc comments
|
||||
- generally clean up code
|
||||
- add "info pages" type things
|
||||
- make website with documentation
|
||||
- figure out the right way to serve both js-dist and typescript
|
||||
source tree so that source maps work as expected
|
||||
|
||||
|
||||
---
|
||||
|
||||
- separate types for RPC requests and RPC responses (in particular
|
||||
the `result` and `params` properties)
|
||||
|
||||
See <https://www.jsonrpc.org/specification>
|
||||
|
||||
- change vim theme
|
||||
- msgq really is specialized to JSON RPC 2.0
|
||||
|
||||
- figure out how to turn off "implicit null" warnings in just the
|
||||
`msgq.ts` files
|
||||
|
||||
- fill out stuff from the schema: <https://github.com/aeternity/aepp-sdk-js/blob/develop/src/utils/aepp-wallet-communication/schema.ts>
|
||||
|
||||
- get a contract page working
|
||||
|
||||
- fix the obnoxious styling
|
||||
|
||||
- factor out the stylesheet
|
||||
|
||||
- figure out a better build/directory structure
|
||||
|
||||
- in particular, we're at the point where sidekick needs to be
|
||||
separated from the examples "packed"
|
||||
|
||||
- ok, I know how to do that
|
||||
- have sidekick compile into the `sidekick-js-dist` directory or
|
||||
something
|
||||
- move javascript examples into inline scripts?
|
||||
- hmm
|
||||
- I don't like either approach
|
||||
- i need to pee
|
||||
- and brush my teeth
|
||||
- and have a think
|
||||
- and get more coffee
|
||||
- but I really need to pee
|
||||
- bye
|
||||
|
||||
- make the "do a transfer example" complete (show the transfer, have
|
||||
a "do another transfer" thing)
|
||||
|
||||
- clearly define the protocol, and how the different components of
|
||||
the protocol compose
|
||||
|
||||
- the Window messaging infrastructure (Link: mozilla docs)
|
||||
- the JSON RPC 2.0 (link: https://www.jsonrpc.org/specification)
|
||||
- the domain-specific messaging protocol (link: random schema file
|
||||
on aeternity/aepp-sdk-js GitHub)
|
||||
|
||||
- `msg_protocol/gen_rpc2.ts`:
|
||||
- `gen_rpc2.Request` and `gen_rpc2.Response` (generic types)
|
||||
- `msg_protocol/window_messages.ts`
|
||||
- this is simply the `to_aepp` and `to_waellet` distinctions
|
||||
|
||||
- TypeScript generics:
|
||||
https://www.typescriptlang.org/docs/handbook/2/generics.html
|
||||
|
||||
- `awcp`: aepp-waellet communication protocol
|
||||
- `awcp_aepp`: aepp end of AWCP
|
||||
|
||||
- I think a msgr module that does "send a message with this type and
|
||||
get a response back with another type" would be appropriate
|
||||
|
||||
going to commit
|
||||
|
||||
|
||||
- implement `msgr` according to spec
|
||||
- refactor skylight to use msgr
|
||||
- do something similar for node api
|
||||
- make sidekick the thing that exports functions that interface
|
||||
between Skylight, AeNode, and the Compiler
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Hello</title>
|
||||
</head>
|
||||
<body>
|
||||
<script type="module" src="./async_tests.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,26 @@
|
||||
async function step1()
|
||||
{
|
||||
console.log('step 1');
|
||||
throw new Error('step 1');
|
||||
}
|
||||
|
||||
async function step2()
|
||||
{
|
||||
console.log('step 1');
|
||||
throw new Error('step 1');
|
||||
}
|
||||
|
||||
async function step3()
|
||||
{
|
||||
console.log('step 1');
|
||||
throw new Error('step 1');
|
||||
}
|
||||
|
||||
async function main()
|
||||
{
|
||||
await step1();
|
||||
await step2();
|
||||
await step3();
|
||||
}
|
||||
|
||||
main();
|
||||
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,96 @@
|
||||
/*
|
||||
* Maerket Base Contract
|
||||
*
|
||||
* Author: Craig Everett <ceverett@tsuriai.jp>
|
||||
* Copyright: Tsuriai Corporation (2022)
|
||||
* License: GPLv3
|
||||
* Version: 0.1
|
||||
*
|
||||
* This is the base contract for the maerket.
|
||||
* It is responsible for:
|
||||
* - A library of valid contracts by type (sales offers, auctions, etc.)
|
||||
* - Managing the authorized key list of maerket maesters
|
||||
* - Providing a single known endpoint to discover deployed, active contracts
|
||||
* - Managing the lifecycle of a maerket contract
|
||||
*
|
||||
* Lifecycle of a sales offer:
|
||||
* 1. The seller calls MaerketBase.post_sale() to create his SaleOffer
|
||||
* 2. Sale proceeds
|
||||
* IF it is succesful, the contract calls MaerketBase.close()
|
||||
* IF it is revoked by seller, the contract calls MaerketBase.close()
|
||||
* IF it times out or is killed by the maesters, one calls MaerketBase.kill()
|
||||
*/
|
||||
|
||||
@compiler == 6.1
|
||||
|
||||
include "List.aes"
|
||||
|
||||
contract interface SaleOffer =
|
||||
entrypoint init : (address, address, int, int) => void
|
||||
payable entrypoint do_a_backflip : () => void
|
||||
|
||||
|
||||
contract MaerketBase =
|
||||
record state =
|
||||
{contracts : map(int, SaleOffer),
|
||||
template : SaleOffer,
|
||||
maesters : list(address),
|
||||
tsuriai : address}
|
||||
|
||||
stateful entrypoint init(template : SaleOffer,
|
||||
maesters : list(address),
|
||||
tsuriai : address) : state =
|
||||
{contracts = {},
|
||||
template = template,
|
||||
maesters = maesters,
|
||||
tsuriai = tsuriai}
|
||||
|
||||
public entrypoint template() : SaleOffer =
|
||||
state.template
|
||||
|
||||
public entrypoint lookup(id: int) : SaleOffer =
|
||||
switch(Map.lookup(id, state.contracts))
|
||||
Some(target) =>
|
||||
target
|
||||
None =>
|
||||
abort("Bad ID!")
|
||||
|
||||
public stateful entrypoint post_sale(id: int, price: int) : SaleOffer =
|
||||
require(price > 0, "You cannot pay someone to buy things, Mr. Keynes.")
|
||||
require(!Map.member(id, state.contracts),
|
||||
"People don't think it be like it is, but it do.")
|
||||
switch(Chain.clone(ref = state.template,
|
||||
protected = true,
|
||||
state.tsuriai,
|
||||
Contract.address,
|
||||
id,
|
||||
price))
|
||||
Some(posted) =>
|
||||
put(state{contracts = state.contracts{[id] = posted}})
|
||||
posted
|
||||
None =>
|
||||
abort("Bad sale!")
|
||||
|
||||
public stateful entrypoint close(id: int) : bool =
|
||||
switch(Map.lookup(id, state.contracts))
|
||||
Some(target) =>
|
||||
require(target.address == Call.caller, "Bad caller")
|
||||
put(state{contracts = Map.delete(id, state.contracts)})
|
||||
true
|
||||
None =>
|
||||
false
|
||||
|
||||
public stateful entrypoint update_maesters(keys: list(address)) : unit =
|
||||
require(Call.caller == state.tsuriai, "Nuh, uh uh! You didn't say the magic word!")
|
||||
put(state{maesters = keys})
|
||||
|
||||
public stateful entrypoint epstein(id: int) : bool =
|
||||
require(List.contains(Call.caller, state.maesters),
|
||||
"C'mon, man! You only got the husband and son!")
|
||||
switch(Map.lookup(id, state.contracts))
|
||||
Some(target) =>
|
||||
put(state{contracts = Map.delete(id, state.contracts)})
|
||||
target.do_a_backflip()
|
||||
true
|
||||
None =>
|
||||
false
|
||||
@@ -0,0 +1,76 @@
|
||||
|
||||
@compiler >= 6
|
||||
|
||||
include "String.aes"
|
||||
|
||||
contract CryptoHamster =
|
||||
|
||||
record state = {
|
||||
index : int,
|
||||
map_hamsters : map(string, hamster),
|
||||
testvalue: int}
|
||||
|
||||
record hamster = {
|
||||
id : int,
|
||||
name : string,
|
||||
dna : int}
|
||||
|
||||
stateful entrypoint init() =
|
||||
{ index = 1,
|
||||
map_hamsters = {},
|
||||
testvalue = 42}
|
||||
|
||||
public entrypoint read_test_value() : int =
|
||||
state.testvalue
|
||||
|
||||
public entrypoint return_caller() : address =
|
||||
Call.caller
|
||||
|
||||
public entrypoint cause_error() : unit =
|
||||
require(2 == 1, "require failed")
|
||||
|
||||
public stateful entrypoint add_test_value(one: int, two: int) : int =
|
||||
put(state{testvalue = one + two})
|
||||
one + two
|
||||
|
||||
public entrypoint locally_add_two(one: int, two: int) : int =
|
||||
one + two
|
||||
|
||||
public stateful entrypoint statefully_add_two(one: int, two: int) : int=
|
||||
put(state{testvalue = one + two})
|
||||
state.testvalue
|
||||
|
||||
stateful entrypoint create_hamster(hamster_name: string) =
|
||||
require(!name_exists(hamster_name), "Name is already taken")
|
||||
let dna : int = generate_random_dna(hamster_name)
|
||||
create_hamster_by_name_dna(hamster_name, dna)
|
||||
|
||||
entrypoint name_exists(name: string) : bool =
|
||||
Map.member(name, state.map_hamsters)
|
||||
|
||||
entrypoint get_hamster_dna(name: string, test: option(int)) : int =
|
||||
require(name_exists(name), "There is no hamster with that name!")
|
||||
|
||||
let needed_hamster : hamster = state.map_hamsters[name]
|
||||
|
||||
needed_hamster.dna
|
||||
|
||||
private stateful function create_hamster_by_name_dna(name: string, dna: int) =
|
||||
let new_hamster : hamster = {
|
||||
id = state.index,
|
||||
name = name,
|
||||
dna = dna}
|
||||
|
||||
put(state{map_hamsters[name] = new_hamster})
|
||||
put(state{index = (state.index + 1)})
|
||||
|
||||
private function generate_random_dna(name: string) : int =
|
||||
get_block_hash_bytes_as_int() - Chain.timestamp + state.index
|
||||
|
||||
private function get_block_hash_bytes_as_int() : int =
|
||||
switch(Chain.block_hash(Chain.block_height - 1))
|
||||
None => abort("blockhash not found")
|
||||
Some(bytes) => Bytes.to_int(bytes)
|
||||
|
||||
entrypoint test(name: string) : hash =
|
||||
String.sha3(name)
|
||||
@@ -0,0 +1,11 @@
|
||||
contract Floyd =
|
||||
type state = unit
|
||||
|
||||
stateful entrypoint init() =
|
||||
()
|
||||
|
||||
entrypoint sayHello() : string =
|
||||
"hello"
|
||||
|
||||
entrypoint x() : int =
|
||||
0
|
||||
@@ -0,0 +1,200 @@
|
||||
/*
|
||||
* Maerket Sales Offer
|
||||
*
|
||||
* Author: Craig Everett <ceverett@tsuriai.jp>
|
||||
* Copyright: Tsuriai Corporation (2022)
|
||||
* License: GPLv3
|
||||
* Version: 0.1
|
||||
*
|
||||
* Sale offers at Maerket (maerket.psychobitch.party) are clones of this contract.
|
||||
* (The name might be a little weird, but who looks at domain names anymore anyway?)
|
||||
* When a sale offer is created on the site, the seller signs a contract call to
|
||||
*
|
||||
*
|
||||
* Calls to clones of this contract can come from five sources:
|
||||
* 1. The base contract (that cloned it in the first place)
|
||||
* - init(maerket : MaerketBase, // Get born
|
||||
* id : int,
|
||||
* price : int)
|
||||
* - do_a_backflip() // Get the opposite of born
|
||||
* 2. Sellers who posted clones of this contract
|
||||
* - adjust(price : int) // update price
|
||||
* - accept() // Sale is DONE
|
||||
* - refuse() // Cancel a negotation
|
||||
* - revoke() // Invalidate and disable this offer
|
||||
* 3. Buyers who are interested in buying through this contract
|
||||
* - bid(price : int) // Update the bid amout in negotiation
|
||||
* - hold() // Set HOLD for price negotiation
|
||||
* - cancel() // Back out of a purchase
|
||||
* 4. Maerket (the base contract)
|
||||
* - reassign(tsuriai : address) // Reset Tsuriai's payable address
|
||||
* 5. The maerket's network service (or the public)
|
||||
* - price() // Check current contract price
|
||||
* - status() // Check contract status
|
||||
*/
|
||||
|
||||
@compiler == 6.1
|
||||
|
||||
contract interface MaerketBase =
|
||||
stateful entrypoint close : (int) => bool
|
||||
|
||||
|
||||
contract SalesOffer =
|
||||
record state =
|
||||
{id : int,
|
||||
maerket : MaerketBase,
|
||||
price : int,
|
||||
buyer : option(address),
|
||||
status : status,
|
||||
tsuriai : address}
|
||||
|
||||
datatype status = OPEN | NEGO | HOLD | DONE
|
||||
|
||||
|
||||
// Seller Interface
|
||||
stateful entrypoint init(tsuriai : address,
|
||||
maerket : MaerketBase,
|
||||
id : int,
|
||||
price : int) : state =
|
||||
{id = id,
|
||||
maerket = maerket,
|
||||
price = price,
|
||||
buyer = None,
|
||||
status = OPEN,
|
||||
tsuriai = tsuriai}
|
||||
|
||||
public stateful entrypoint adjust(price : int) : unit =
|
||||
require(state.status != DONE, "HiLlArY wUz HeRe.")
|
||||
require(Call.caller == Contract.creator, "Nacho shop!")
|
||||
require(price > 0, "You can't pay people to buy things, Mr. Keynes.")
|
||||
switch(state.buyer)
|
||||
Some(buyer) =>
|
||||
if(Contract.balance > price)
|
||||
Chain.spend(buyer, Contract.balance - price)
|
||||
true
|
||||
else
|
||||
false
|
||||
None =>
|
||||
dead_claim()
|
||||
put(state{price = price})
|
||||
|
||||
public stateful entrypoint accept() : bool =
|
||||
require(state.status == NEGO, "Sale is not under negotiation.")
|
||||
require(Call.caller == Contract.creator, "Nacho shop!")
|
||||
require(Contract.balance >= state.price, "Insufficient funds!")
|
||||
Chain.spend(state.tsuriai, calc_fee())
|
||||
Chain.spend(Contract.creator, Contract.balance)
|
||||
put(state{status = DONE})
|
||||
state.maerket.close(state.id)
|
||||
|
||||
public stateful entrypoint refuse() : unit =
|
||||
require(state.status == NEGO || state.status == HOLD,
|
||||
"Sale is not under negotiation.")
|
||||
require(Call.caller == Contract.creator, "Nacho shop!")
|
||||
refund()
|
||||
put(state{buyer = None})
|
||||
put(state{status = OPEN})
|
||||
|
||||
public stateful entrypoint revoke() : bool =
|
||||
require(state.status != DONE, "HiLlArY wUz HeRe.")
|
||||
require(Call.caller == Contract.creator, "Nacho shop!")
|
||||
switch(state.status)
|
||||
OPEN => dead_claim()
|
||||
NEGO => refund()
|
||||
HOLD => refund()
|
||||
put(state{status = DONE})
|
||||
state.maerket.close(state.id)
|
||||
|
||||
|
||||
// Buyer Interface
|
||||
public stateful payable entrypoint bid(amount: int) : unit =
|
||||
require(state.status != DONE, "HiLlArY wUz HeRe.")
|
||||
require(amount >= state.price, "Stop being poor.")
|
||||
switch(state.status)
|
||||
OPEN =>
|
||||
require(Call.value >= state.price, "Stop being poor.")
|
||||
put(state{status = NEGO})
|
||||
put(state{buyer = Some(Call.caller)})
|
||||
NEGO =>
|
||||
switch(state.buyer)
|
||||
Some(buyer) =>
|
||||
require(Call.caller == buyer, "Nacho bid.")
|
||||
require(Contract.balance >= state.price, "Stop being poor.")
|
||||
if(Contract.balance > amount)
|
||||
Chain.spend(buyer, Contract.balance - amount)
|
||||
HOLD =>
|
||||
switch(state.buyer)
|
||||
Some(buyer) =>
|
||||
require(Call.caller == buyer, "Nacho bid.")
|
||||
require(Contract.balance >= state.price, "Stop being poor.")
|
||||
if(Contract.balance > amount)
|
||||
Chain.spend(buyer, Contract.balance - amount)
|
||||
put(state{status = NEGO})
|
||||
|
||||
public stateful entrypoint hold() : unit =
|
||||
require(state.status == NEGO, "Sale is not in negotiation")
|
||||
switch(state.buyer)
|
||||
Some(buyer) =>
|
||||
require(Call.caller == buyer, "Nacho bid!")
|
||||
put(state{status = HOLD})
|
||||
None =>
|
||||
abort("Nacho bid!")
|
||||
|
||||
public stateful entrypoint cancel() : unit =
|
||||
require(state.status == NEGO || state.status == HOLD, "Wrong status")
|
||||
switch(state.buyer)
|
||||
Some(buyer) =>
|
||||
require(Call.caller == buyer, "Nacho bid!")
|
||||
Chain.spend(state.tsuriai, calc_fee())
|
||||
put(state{buyer = None})
|
||||
put(state{status = OPEN})
|
||||
Chain.spend(buyer, Contract.balance)
|
||||
None =>
|
||||
abort("Nacho bid!")
|
||||
|
||||
|
||||
// Maerket Interface
|
||||
public stateful entrypoint reassign(tsuriai : address) : unit =
|
||||
require(Call.caller == state.maerket.address || Call.origin == state.tsuriai,
|
||||
"Knock it off, stinky")
|
||||
put(state{tsuriai = tsuriai})
|
||||
|
||||
public stateful entrypoint sweep_the_table() : bool =
|
||||
require(state.status == DONE, "Hillary has not yet arrived.")
|
||||
require(Call.caller == state.tsuriai, "Nope.")
|
||||
dead_claim()
|
||||
|
||||
|
||||
// Service/Public Network Interface
|
||||
public entrypoint price() : int =
|
||||
state.price
|
||||
|
||||
public entrypoint status() : string =
|
||||
switch(state.status)
|
||||
OPEN => "open"
|
||||
NEGO => "nego"
|
||||
HOLD => "hold"
|
||||
DONE => "done"
|
||||
|
||||
|
||||
// Utilities
|
||||
function calc_fee() : int =
|
||||
Contract.balance / 50
|
||||
|
||||
private stateful function refund() : bool =
|
||||
if(Contract.balance > 0)
|
||||
switch(state.buyer)
|
||||
Some(buyer) =>
|
||||
Chain.spend(buyer, Contract.balance)
|
||||
true
|
||||
None =>
|
||||
false
|
||||
else
|
||||
false
|
||||
|
||||
private stateful function dead_claim() : bool =
|
||||
if(Contract.balance > 0)
|
||||
Chain.spend(state.tsuriai, Contract.balance)
|
||||
true
|
||||
else
|
||||
false
|
||||
@@ -0,0 +1,54 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<link rel="stylesheet" href="../style.css">
|
||||
<title>Do a transfer: Sidekick</title>
|
||||
</head>
|
||||
<body>
|
||||
<ul>
|
||||
<li>
|
||||
<a href="../../">Sidekick</a>
|
||||
<ul>
|
||||
<li><a href="../">Examples</a></li>
|
||||
<ul><li><b>Do a transfer</b></li></ul>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h1>Sidekick Example: Do A Transfer</h1>
|
||||
|
||||
<!-- Connect to a wallet -->
|
||||
<h3>Example 1: transfer 1 aetto to <code>@mystery</code></h1>
|
||||
<ol>
|
||||
<li class="step1 current">
|
||||
<p>Connect to Superhero:</p>
|
||||
<button class="step1 current" id="btn-step1">Click Me</button>
|
||||
|
||||
<p>
|
||||
Address: <code id="user-wallet-address">(not connected)</code>
|
||||
</p>
|
||||
</li>
|
||||
|
||||
<li class="step2 disabled">
|
||||
Enter address of recipient and amount:
|
||||
|
||||
<label for="recip">Recipient:</label>
|
||||
<input id="step2-recip" class="step2 disabled" type="text" value="ak_dvNHMgVvdSgDchLsmcUpuFTbMBGfG3E5V9KZnNjLYPyEhcqnL">
|
||||
<br>
|
||||
|
||||
<label for="amt">Amount (aettos):</label>
|
||||
<input id="step2-amt" class="step2 diabled" type="text" value="1">
|
||||
|
||||
<br>
|
||||
<button class="step2 disabled" id="btn-step2">Go!</button>
|
||||
</li>
|
||||
<li class="step3 disabled">
|
||||
Transaction:
|
||||
|
||||
<pre><code id="step3-transaction-info"></code></pre>
|
||||
</li>
|
||||
</ol>
|
||||
<script type="module" src="../examples_dist_js/do_a_transfer.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,27 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<link rel="stylesheet" href="../style.css">
|
||||
<title>Hello world: Sidekick</title>
|
||||
</head>
|
||||
<body>
|
||||
<ul>
|
||||
<li>
|
||||
<a href="/">Home</a>
|
||||
<ul>
|
||||
<li><a href="../">Examples</a></li>
|
||||
<ul><li><b>Hello world</b></li></ul>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h1>Sidekick Example: Hello World</h1>
|
||||
|
||||
<h4>Check the console</h4>
|
||||
<script type="module">
|
||||
import * as sk from '../sidekick_dist/dist_js/sidekick.js';
|
||||
sk.hello();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,218 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<link rel="stylesheet" href="../style.css">
|
||||
<title>Sidekick Example: Sophia Development IDE</title>
|
||||
</head>
|
||||
<body>
|
||||
<ul>
|
||||
<li>
|
||||
<a href="/">Home</a>
|
||||
<ul>
|
||||
<li><a href="../">Examples</a></li>
|
||||
<ul><li><b>Sophia IDE</b></li></ul>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>Sidekick Example: Sophia IDE</h1>
|
||||
|
||||
<!-- USER INPUT -->
|
||||
<ul>
|
||||
<li>
|
||||
<label for="template-name">Insert Template:</label>
|
||||
<select name="template-name" id="template-name">
|
||||
<option value="floyd.aes">floyd.aes</option>
|
||||
<option value="crypto_hamster.aes">crypto_hamster.aes</option>
|
||||
<option value="base_contract.aes">Maerket base contract</option>
|
||||
<option value="sales_contract.aes">Maerket sales contract</option>
|
||||
</select>
|
||||
<button id="insert-template-button">Insert!</button>
|
||||
</li>
|
||||
<!-- filename -->
|
||||
<li>
|
||||
<label for="the-filename">Filename (optional)</label>
|
||||
<input type="text" id="the-filename" value="floyd.aes">
|
||||
</li>
|
||||
<!-- code -->
|
||||
<li>
|
||||
<label for="the-code">Code:</label>
|
||||
<br/>
|
||||
<textarea id="the-code" cols="80" rows="25">contract Floyd =
|
||||
type state = unit
|
||||
|
||||
stateful entrypoint init() =
|
||||
()
|
||||
|
||||
entrypoint sayHello() : string =
|
||||
"hello"
|
||||
|
||||
entrypoint x() : int =
|
||||
0
|
||||
</textarea>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<!-- COMPILE SHIT -->
|
||||
<h3>Compile</h3>
|
||||
|
||||
<ul>
|
||||
<!-- compile button -->
|
||||
<li>
|
||||
<button id="compile-button">Compile</button>
|
||||
</li>
|
||||
<!-- clear button -->
|
||||
<li>
|
||||
<button id="compile-clear">Clear Result</button>
|
||||
</li>
|
||||
<!-- result code -->
|
||||
<li>
|
||||
<label for="compile-result-status">Status:</label>
|
||||
<div id="compile-result-status"></div>
|
||||
</li>
|
||||
<!-- result -->
|
||||
<li>
|
||||
<label for="compile-result-json">Result:</li>
|
||||
<br>
|
||||
<textarea id="compile-result-json" cols="80" rows="5" disabled></textarea>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<!-- ENCODE CALLDATA -->
|
||||
<h3>Encode Calldata</h3>
|
||||
|
||||
<ul>
|
||||
<!-- function name input-->
|
||||
<li>
|
||||
Function name (to call constructor, call <code>init</code>)
|
||||
<br>
|
||||
<input type="text" id="EncodeCalldata-function-name">
|
||||
</li>
|
||||
<!-- function args input-->
|
||||
<li>
|
||||
Function arguments
|
||||
|
||||
<br>
|
||||
Rules:
|
||||
|
||||
<ol>
|
||||
<li>Arguments must be an array of JSON strings</li>
|
||||
<li>Strings must be double-quoted <a href="/why.html">(why?)</a></li>
|
||||
<li>
|
||||
Literal strings must be escape-quoted.
|
||||
<br>
|
||||
|
||||
For instance, to call function <code>foo</code> with argument
|
||||
<code>"bar"</code>, you would put
|
||||
<code>foo</code>
|
||||
above, and put below <code>["\"bar\""]</code>.
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<br>
|
||||
<textarea id="EncodeCalldata-function-args" cols="80" rows="1">[]</textarea>
|
||||
</li>
|
||||
<!-- encode button-->
|
||||
<li>
|
||||
<button id="EncodeCalldata-button">Encode</button>
|
||||
</li>
|
||||
<!-- clear button-->
|
||||
<li>
|
||||
<button id="EncodeCalldata-button-clear">Clear</button>
|
||||
</li>
|
||||
<!-- encode result status -->
|
||||
<li>
|
||||
<label for="EncodeCalldata-result-status">Encode Result Status:</label>
|
||||
<div id="EncodeCalldata-result-status"></div>
|
||||
</li>
|
||||
<!-- encode result json -->
|
||||
<li>
|
||||
<label for="EncodeCalldata-result-json">Encode Result:</label>
|
||||
<br>
|
||||
<textarea id="EncodeCalldata-result-json" cols="80" rows="5" disabled></textarea>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<!-- CONNECT TO SUPERHERO -->
|
||||
<h3>Deploy contract</h3>
|
||||
<ol>
|
||||
<li>
|
||||
<button id="connect-to-superhero">Connect to Superhero</button>
|
||||
<br>
|
||||
User wallet address:
|
||||
<br>
|
||||
<textarea id="user-wallet-address" cols="80" rows="1" disabled></textarea>
|
||||
</li>
|
||||
|
||||
<!-- function args input-->
|
||||
<li>
|
||||
Constructor arguments
|
||||
|
||||
<br>
|
||||
Rules:
|
||||
|
||||
<ol>
|
||||
<li>Arguments must be an array of JSON strings</li>
|
||||
<li>Strings must be double-quoted <a href="/why.html">(why?)</a></li>
|
||||
<li>
|
||||
Literal strings must be escape-quoted.
|
||||
<br>
|
||||
|
||||
For instance, to call function <code>foo</code> with argument
|
||||
<code>"bar"</code>, you would put
|
||||
<code>foo</code>
|
||||
above, and put below <code>["\"bar\""]</code>.
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<br>
|
||||
<textarea id="deploy-function-args" cols="80" rows="1">[]</textarea>
|
||||
</li>
|
||||
<li>
|
||||
<button id="contract-create-button">Deploy</button>
|
||||
</li>
|
||||
|
||||
<!-- contract-create result status -->
|
||||
<li>
|
||||
<label for="contract-create-result-status">ContractCreate Result Status:</label>
|
||||
<div id="contract-create-result-status"></div>
|
||||
</li>
|
||||
<!-- contract-create result json -->
|
||||
<li>
|
||||
<label for="contract-create-result-json">ContractCreate Result:</label>
|
||||
<br>
|
||||
<textarea id="contract-create-result-json" cols="80" rows="10" disabled></textarea>
|
||||
</li>
|
||||
<!--
|
||||
<li>
|
||||
<button id="superhero-sign-btn">Have Superhero Sign It</button>
|
||||
</li>
|
||||
-->
|
||||
<li>
|
||||
Sign Result:
|
||||
<br>
|
||||
<textarea id="superhero-sign-result-json" cols="80" rows="35" disabled></textarea>
|
||||
</li>
|
||||
<!-- Deploy Result -->
|
||||
<li>
|
||||
PostTransaction Return Status:
|
||||
<div id="post-transaction-result-status"></div>
|
||||
</li>
|
||||
<!-- Deploy Result -->
|
||||
<li>
|
||||
PostTransaction Result:
|
||||
<br>
|
||||
<textarea id="post-transaction-result-json" cols="80" rows="35" disabled></textarea>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<!-- CONTRACT CREATE TRANSACTION -->
|
||||
|
||||
<!-- CONTRACT CALL TRANSACTION -->
|
||||
|
||||
<!-- SCRIPT -->
|
||||
<script type="module" src="../examples_dist_js/ide.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,24 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<link rel="stylesheet" href="../style.css">
|
||||
<title>Sidekick Example: Maerket</title>
|
||||
</head>
|
||||
<body>
|
||||
<ul>
|
||||
<li>
|
||||
<a href="/">Home</a>
|
||||
<ul>
|
||||
<li><a href="../">Examples</a></li>
|
||||
<ul><li><b>Maerket</b></li></ul>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>Sidekick example: Maerket</h1>
|
||||
|
||||
<h2>NYI</h2>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,160 @@
|
||||
import * as ae_node from './parasite/ae_node.js';
|
||||
import * as sk from '../sidekick_dist/dist_js/sidekick.js';
|
||||
|
||||
/**
|
||||
* Transfer money to target address
|
||||
*/
|
||||
async function
|
||||
transfer(skl : sk.Skylight,
|
||||
target_addr : string,
|
||||
amount : number)
|
||||
: Promise<any>
|
||||
{
|
||||
let endpoint = ae_node.URL_TESTNET;
|
||||
let src_addr = await sk.address(skl, sk.TIMEOUT_DEF_ADDRESS);
|
||||
let spendtx = {'recipient_id' : target_addr,
|
||||
'amount' : amount,
|
||||
'fee' : ae_node.MIN_FEE,
|
||||
'sender_id' : src_addr,
|
||||
'payload' : ""};
|
||||
let tx_obj = await ae_node.PostSpend(endpoint, spendtx) as ae_node.Tx;
|
||||
let ret =
|
||||
await sk.tx_sign_no_propagate(skl,
|
||||
tx_obj,
|
||||
sk.NETWORK_ID_TESTNET,
|
||||
sk.TIMEOUT_DEF_SIGN);
|
||||
return ret
|
||||
}
|
||||
|
||||
|
||||
function
|
||||
current_to_done(class_name : string)
|
||||
: void
|
||||
{
|
||||
let class_items = document.getElementsByClassName(class_name);
|
||||
for (let class_item of class_items)
|
||||
{
|
||||
class_item.classList.remove('current');
|
||||
class_item.classList.add('done');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
function
|
||||
disabled_to_current(class_name : string)
|
||||
: void
|
||||
{
|
||||
let class_items = document.getElementsByClassName(class_name);
|
||||
for (let class_item of class_items)
|
||||
{
|
||||
class_item.classList.remove('disabled');
|
||||
class_item.classList.add('current');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// connect to superhero do what I mean
|
||||
async function
|
||||
step1(skl : sk.Skylight)
|
||||
: Promise<void>
|
||||
{
|
||||
//// await sk.connect_dwim(skl,
|
||||
//// sk.TIMEOUT_DEF_DETECT,
|
||||
//// sk.TIMEOUT_DEF_CONNECT,
|
||||
//// sk.TIMEOUT_DEF_ADDRESS);
|
||||
|
||||
//console.log('telling to listen!');
|
||||
//await sk.listen(skl);
|
||||
//console.log('listening!');
|
||||
|
||||
//console.log('detecting!');
|
||||
//await sk.detect_dwim(skl, sk.);
|
||||
//console.log('detected!');
|
||||
|
||||
//console.log('connecting!');
|
||||
//await skl.connect(60000);
|
||||
//console.log('connected!');
|
||||
|
||||
//console.log('addressing!');
|
||||
//await skl.address(60000);
|
||||
//console.log('addressed!');
|
||||
//// sk.TIMEOUT_DEF_DETECT,
|
||||
//// sk.TIMEOUT_DEF_CONNECT,
|
||||
//// sk.TIMEOUT_DEF_ADDRESS);
|
||||
|
||||
// get wallet address
|
||||
let wallet_addr = await sk.handshake_def(skl);
|
||||
|
||||
// put it in the thing
|
||||
// bang = turn off the null warning
|
||||
document.getElementById('user-wallet-address')!.innerHTML = wallet_addr;
|
||||
|
||||
// update style
|
||||
current_to_done('step1');
|
||||
disabled_to_current('step2');
|
||||
}
|
||||
|
||||
|
||||
// do tx
|
||||
async function
|
||||
step2(skl : sk.Skylight)
|
||||
: Promise<void>
|
||||
{
|
||||
// The angle bracket is typescript type inference jizz; doesn't
|
||||
// change runtime behavior
|
||||
//
|
||||
// https://stackoverflow.com/questions/12989741/the-property-value-does-not-exist-on-value-of-type-htmlelement
|
||||
let target_addr = (<HTMLInputElement>document.getElementById('step2-recip')).value;
|
||||
let amts = (<HTMLInputElement>document.getElementById('step2-amt')).value;
|
||||
let amt = parseInt(amts);
|
||||
|
||||
// FIXME (dak)
|
||||
// @ts-ignore implicit any
|
||||
let my_transfer = await transfer(skl, target_addr, amt);
|
||||
let my_transfer_text = sk.pf(my_transfer);
|
||||
|
||||
// add info
|
||||
// bang is typescript jizz which means assume not null
|
||||
document.getElementById("step3-transaction-info")!.innerHTML =
|
||||
my_transfer_text;
|
||||
|
||||
// update style
|
||||
current_to_done('step2');
|
||||
disabled_to_current('step3');
|
||||
}
|
||||
|
||||
|
||||
async function main()
|
||||
{
|
||||
//// this turns on the console logger
|
||||
//sidekick.snoop_console();
|
||||
|
||||
let skl = await sk.start();
|
||||
|
||||
// as = type inference helper; doesn't affect runtime js
|
||||
let step1_fun =
|
||||
async function()
|
||||
{
|
||||
step1(skl)
|
||||
}
|
||||
let step2_fun =
|
||||
async function()
|
||||
{
|
||||
step2(skl)
|
||||
}
|
||||
|
||||
// the exclamation point turns off the "object is possibly null"
|
||||
// typecheck
|
||||
document.getElementById('btn-step1')!.addEventListener('click', step1_fun);
|
||||
document.getElementById('btn-step2')!.addEventListener('click', step2_fun);
|
||||
|
||||
//let foo = async () => {console.log(my_skylight.msgr.msgq.queue);};
|
||||
//while(true) {
|
||||
// await foo();
|
||||
// await helpers.sleep(1000);
|
||||
//}
|
||||
}
|
||||
|
||||
main();
|
||||
@@ -0,0 +1,222 @@
|
||||
// TODO: make this all into top-level calls
|
||||
|
||||
import * as ae_compiler from './parasite/ae_compiler.js';
|
||||
import * as ae_node from './parasite/ae_node.js';
|
||||
import * as sidekick from '../sidekick_dist/dist_js/sidekick.js';
|
||||
|
||||
|
||||
function
|
||||
value_of_id
|
||||
(str : string)
|
||||
: string
|
||||
{
|
||||
// angle bracket jizz is type inference jizz; does not change
|
||||
// runtime behavior;
|
||||
//
|
||||
// https://stackoverflow.com/questions/12989741/the-property-value-does-not-exist-on-value-of-type-htmlelement
|
||||
return (<HTMLInputElement>document.getElementById(str)).value;
|
||||
}
|
||||
|
||||
// COMPILE
|
||||
|
||||
async function
|
||||
user_clicked_insert
|
||||
()
|
||||
: Promise<void>
|
||||
{
|
||||
let template_name = value_of_id("template-name");
|
||||
let template_resp = await fetch(`http://localhost:8001/contract-examples/${template_name}`);
|
||||
let template_code = await template_resp.text();
|
||||
|
||||
// Angle brackets are type inference jizz
|
||||
//
|
||||
// https://stackoverflow.com/questions/12989741/the-property-value-does-not-exist-on-value-of-type-htmlelement
|
||||
(<HTMLInputElement>document.getElementById('the-filename')).value = template_name;
|
||||
// bang turns off null warning
|
||||
document.getElementById('the-code')!.innerHTML = template_code;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// COMPILE
|
||||
async function
|
||||
user_clicked_compile
|
||||
()
|
||||
: Promise<void>
|
||||
{
|
||||
let code = value_of_id('the-code');
|
||||
let filename = value_of_id('the-filename');
|
||||
|
||||
console.log('code:');
|
||||
console.log(code);
|
||||
|
||||
let response = await ae_compiler.CompileContract(code, filename);
|
||||
let status_n = response.status;
|
||||
let status_t = response.statusText;
|
||||
let result_json = await response.json();
|
||||
|
||||
console.log('status_n', status_n);
|
||||
console.log('status_t', status_t);
|
||||
console.log('result_t', result_json);
|
||||
|
||||
// bang turns off typescript possibly null warning
|
||||
document.getElementById('compile-result-status')!.innerText = `${status_n} ${status_t}`;
|
||||
document.getElementById('compile-result-json')!.innerHTML = sidekick.pf(result_json);
|
||||
}
|
||||
|
||||
|
||||
|
||||
function
|
||||
user_clicked_clear
|
||||
()
|
||||
: void
|
||||
{
|
||||
// bang turns off typescript possibly null warning
|
||||
document.getElementById('compile-result-status')!.innerText = '';
|
||||
document.getElementById('compile-result-json')!.innerHTML = '';
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ENCODE CALLDATA
|
||||
async function
|
||||
user_clicked_encode
|
||||
()
|
||||
: Promise<void>
|
||||
{
|
||||
let code = value_of_id('the-code');
|
||||
let filename = value_of_id('the-filename');
|
||||
let fn_name = value_of_id('EncodeCalldata-function-name');
|
||||
let fn_args_s = value_of_id('EncodeCalldata-function-args');
|
||||
let fn_args = JSON.parse(fn_args_s);
|
||||
|
||||
let response =
|
||||
await ae_compiler.EncodeCalldata(code,
|
||||
filename,
|
||||
fn_name,
|
||||
fn_args);
|
||||
let status_n = response.status;
|
||||
let status_t = response.statusText;
|
||||
let result_json = await response.json();
|
||||
|
||||
console.log('status_n', status_n);
|
||||
console.log('status_t', status_t);
|
||||
console.log('result_t', result_json);
|
||||
|
||||
// bang turns off null warnings in tsc
|
||||
document.getElementById('EncodeCalldata-result-status')!.innerText = `${status_n} ${status_t}`;
|
||||
document.getElementById('EncodeCalldata-result-json')!.innerHTML = sidekick.pf(result_json);
|
||||
}
|
||||
|
||||
|
||||
|
||||
function
|
||||
user_clicked_encode_clear
|
||||
()
|
||||
: void
|
||||
{
|
||||
// bang turns off null warnings in tsc
|
||||
document.getElementById('EncodeCalldata-result-status')!.innerText = '';
|
||||
document.getElementById('EncodeCalldata-result-json')!.innerText = '';
|
||||
}
|
||||
|
||||
|
||||
|
||||
// CONNECT TO SUPERHERO
|
||||
async function
|
||||
user_clicked_connect
|
||||
(skl : sidekick.Skylight)
|
||||
: Promise<void>
|
||||
{
|
||||
let wallet_addr = await sidekick.handshake_def(skl);
|
||||
|
||||
// put it in the thing
|
||||
// bang turns off maybe null typescript warning
|
||||
document.getElementById('user-wallet-address')!.innerHTML = wallet_addr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
async function
|
||||
user_clicked_create
|
||||
(skl : sidekick.Skylight)
|
||||
: Promise<void>
|
||||
{
|
||||
// create_contract(whoami : string,
|
||||
// code : string,
|
||||
// filename : string,
|
||||
// init_args : Array<string>)
|
||||
let whoami = await sidekick.address(skl, sidekick.TIMEOUT_DEF_ADDRESS);
|
||||
let code = value_of_id('the-code');
|
||||
let filename = value_of_id('the-filename');
|
||||
let fn_args_s = value_of_id('deploy-function-args');
|
||||
let fn_args = JSON.parse(fn_args_s);
|
||||
|
||||
let resp = await ae_node.create_contract(whoami, code, filename, fn_args);
|
||||
let resp_status_n = await resp.status;
|
||||
let resp_status_t = await resp.statusText;
|
||||
let resp_json = await resp.json();
|
||||
|
||||
// bang tsc null warning jizz
|
||||
document.getElementById('contract-create-result-status')!.innerText = `${resp_status_n} ${resp_status_t}`;
|
||||
document.getElementById('contract-create-result-json')!.innerHTML = sidekick.pf(resp_json);
|
||||
|
||||
// sign
|
||||
let tx_base58str = resp_json.tx;
|
||||
let tx_obj = {tx: tx_base58str};
|
||||
let result = await sidekick.tx_sign_yes_propagate(skl, tx_obj, sidekick.NETWORK_ID_TESTNET, sidekick.TIMEOUT_DEF_SIGN);
|
||||
|
||||
// bang tsc null warning jizz
|
||||
document.getElementById('superhero-sign-result-json')!.innerHTML = sidekick.pf(result);
|
||||
|
||||
// // try to post transaction
|
||||
// console.log('attempting to post transaction');
|
||||
// let posttx_resp = await ae_node.PostTransaction(ae_node.URL_TESTNET, {tx: result.signedTransaction});
|
||||
// let posttx_resp_status_n = await posttx_resp.status;
|
||||
// let posttx_resp_status_t = await posttx_resp.statusText;
|
||||
// let posttx_resp_json = await posttx_resp.json();
|
||||
//
|
||||
// // fill in boxes
|
||||
// // bang is tsc null checking warning turn off thing
|
||||
// document.getElementById('post-transaction-result-status')!.innerHTML = `${posttx_resp_status_n} ${posttx_resp_status_t}`;
|
||||
// document.getElementById('post-transaction-result-json')!.innerHTML = helpers.pf(posttx_resp_json);
|
||||
}
|
||||
|
||||
|
||||
// MAIN
|
||||
async function
|
||||
main
|
||||
()
|
||||
: Promise<void>
|
||||
{
|
||||
// bang tsc null warning jizz
|
||||
// TEMPLATE NAME
|
||||
document.getElementById('insert-template-button')!.addEventListener('click', user_clicked_insert);
|
||||
|
||||
// COMPILE
|
||||
document.getElementById('compile-button')!.addEventListener('click', user_clicked_compile);
|
||||
document.getElementById('compile-clear')!.addEventListener('click', user_clicked_clear);
|
||||
|
||||
// ENCODE CALLDATA
|
||||
document.getElementById('EncodeCalldata-button')!.addEventListener('click', user_clicked_encode);
|
||||
document.getElementById('EncodeCalldata-button-clear')!.addEventListener('click', user_clicked_encode_clear);
|
||||
|
||||
|
||||
// DEPLOY
|
||||
|
||||
// this turns on the console logger
|
||||
sidekick.snoop_console();
|
||||
let my_skylight = await sidekick.start();
|
||||
|
||||
// connect button
|
||||
document .getElementById('connect-to-superhero')!
|
||||
.addEventListener('click',
|
||||
function () { user_clicked_connect(my_skylight) });
|
||||
// create button
|
||||
document .getElementById('contract-create-button')!
|
||||
.addEventListener('click',
|
||||
function () { user_clicked_create(my_skylight) });
|
||||
|
||||
}
|
||||
|
||||
main();
|
||||
@@ -0,0 +1,96 @@
|
||||
/*******************************************************************
|
||||
** Compiler API
|
||||
**
|
||||
** The manner in which this module is laid out differs meaningfully
|
||||
** from the `ae_node` module.
|
||||
**
|
||||
** - ae_node basically exposes a subset of the node interface as
|
||||
** functions. It only black-boxes away the networking aspects.
|
||||
**
|
||||
** - part of the reason for this is that the data structures that get
|
||||
** sent to the node tend to be pretty involved (lots of fields)
|
||||
**
|
||||
** - in general, the node interface is significantly more complicated
|
||||
** than the compiler interface
|
||||
**
|
||||
** - by contrast, the data structures that get sent to the compiler
|
||||
** tend to be pretty simple and only have a small number of fields
|
||||
**
|
||||
** - the manner in which this manifests is that ae_node functions
|
||||
** tend to have a weird esoteric data structure as the input,
|
||||
** because otherwise there would be too many parameters.
|
||||
**
|
||||
** here, there are few parameters, and they are passed directly
|
||||
**
|
||||
** - in general, the compiler has fewer things it can do, and the
|
||||
** things it does tend to depend on less information. so this
|
||||
** interface is significantly simpler than the node interface
|
||||
*******************************************************************/
|
||||
|
||||
import * as net from './net.js';
|
||||
|
||||
const URL_COMPILER = 'https://compiler.aepps.com';
|
||||
// endpoints
|
||||
const EPT_CompileContract = URL_COMPILER + '/compile';
|
||||
const EPT_EncodeCalldata = URL_COMPILER + '/encode-calldata';
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// HELPERS
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
// make a CompileOpts data structure
|
||||
function
|
||||
compile_options(filename: string)
|
||||
: object
|
||||
{
|
||||
return {"backend" : "fate",
|
||||
"file_system" : {},
|
||||
"src_file" : filename};
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// API CALLS
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
// send back compile response
|
||||
async function
|
||||
CompileContract(code : string,
|
||||
filename : string)
|
||||
: Promise<Response>
|
||||
{
|
||||
let send_obj =
|
||||
{"code" : code,
|
||||
"options" : compile_options(filename)};
|
||||
|
||||
let response = await net.post_json_response(EPT_CompileContract, send_obj);
|
||||
return response;
|
||||
}
|
||||
|
||||
|
||||
|
||||
async function
|
||||
EncodeCalldata(code : string,
|
||||
filename : string,
|
||||
function_name : string,
|
||||
function_args : Array<string>)
|
||||
: Promise<Response>
|
||||
{
|
||||
let send_obj =
|
||||
{"source" : code,
|
||||
"options" : compile_options(filename),
|
||||
"function" : function_name,
|
||||
"arguments" : function_args};
|
||||
|
||||
let response = await net.post_json_response(EPT_EncodeCalldata, send_obj);
|
||||
return response;
|
||||
}
|
||||
|
||||
|
||||
|
||||
export {
|
||||
CompileContract,
|
||||
EncodeCalldata
|
||||
}
|
||||
@@ -0,0 +1,272 @@
|
||||
/********************************************************************
|
||||
** Node API: functions for talking to an Aeternity node
|
||||
**
|
||||
** In the future, everything that this module does will be replaced
|
||||
** by the backend.
|
||||
**
|
||||
** Functions should be sorted in alphabetical order.
|
||||
**
|
||||
** Names are what they are in the documentation
|
||||
**
|
||||
** Useful links:
|
||||
**
|
||||
** - HTML API docs : https://api-docs.aeternity.io/
|
||||
** - YAML API docs : https://github.com/aeternity/aeternity/blob/master/apps/aehttp/priv/swagger.yaml
|
||||
**
|
||||
********************************************************************/
|
||||
|
||||
|
||||
import * as net from './net.js'
|
||||
import * as ae_compiler from './ae_compiler.js'
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// CONSTANTS
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
export const MIN_FEE = 16660000000000;
|
||||
export const MIN_CONTRACT_FEE = 79080000000000;
|
||||
export const MIN_GAS_PRICE = 1000000000;
|
||||
export const URL_MAINNET = "https://mainnet.aeternity.io/v2";
|
||||
export const URL_TESTNET = "https://testnet.aeternity.io/v2";
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// CANONICAL TYPES ("MODELS") FROM THE DOCUMENTATION
|
||||
//
|
||||
// All of these names are as given in the documentation except `Error`
|
||||
// (which is a reserve term in JS), renamed to `ErrorReason`
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
// Error
|
||||
//
|
||||
// Docs: https://api-docs.aeternity.io/#/definitions/Error
|
||||
// Docs: https://github.com/aeternity/aeternity/blob/v6.4.0/apps/aehttp/priv/swagger.yaml#L3168-L3172
|
||||
type ErrorReason = {reason: string};
|
||||
|
||||
type Tx = {tx: string};
|
||||
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// FUNCTIONS
|
||||
//
|
||||
// The names here follow their names in the documentation
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// GetAccountNextNonce: /accounts/{pubkey}/next-nonce
|
||||
//
|
||||
// Docs: https://api-docs.aeternity.io/#/account/GetAccountNextNonce
|
||||
//
|
||||
// > Get an account's next nonce; This is computed according to
|
||||
// > whatever is the current account nonce and what transactions are
|
||||
// > currently present in the transaction pool
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
type GetAccountNextNonce_params = {pubkey : string,
|
||||
strategy? : "max" | "continuity"};
|
||||
|
||||
type GetAccountNextNonce_ret = {next_nonce: string};
|
||||
|
||||
|
||||
async function
|
||||
GetAccountNextNonce(endpoint_url : string,
|
||||
params : GetAccountNextNonce_params)
|
||||
: Promise< GetAccountNextNonce_ret
|
||||
| ErrorReason>
|
||||
{
|
||||
let pubkey = params.pubkey;
|
||||
let url = `${endpoint_url}/accounts/${pubkey}/next-nonce`;
|
||||
|
||||
// if the "strategy" field is present, add it as a ?strategy=x
|
||||
// option
|
||||
//
|
||||
// note if the field is absent from `params`, then
|
||||
// `params.strategy` will be `undefined`, which in js whacko
|
||||
// world is "falsy"
|
||||
let strategy = params.strategy;
|
||||
if (strategy)
|
||||
{
|
||||
let addon = `?strategy=${strategy}`;
|
||||
url += addon;
|
||||
}
|
||||
|
||||
// irrespective of the response code, this is what we return
|
||||
// so branching is gay
|
||||
let ret = await net.get_json(url);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// PostContractCreate
|
||||
//
|
||||
// Docs: https://api-docs.aeternity.io/#/contract/PostContractCreate
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
// > Get a contract_create transaction object
|
||||
|
||||
|
||||
type ContractCreateTx = {owner_id : string,
|
||||
nonce? : number,
|
||||
code : string,
|
||||
vm_version : number,
|
||||
abi_version : number,
|
||||
deposit : number,
|
||||
amount : number,
|
||||
gas : number,
|
||||
gas_price : number,
|
||||
fee : number,
|
||||
ttl? : number,
|
||||
call_data : string};
|
||||
|
||||
|
||||
|
||||
async function
|
||||
PostContractCreate(endpoint_url : string,
|
||||
body_obj : ContractCreateTx)
|
||||
: Promise<Response>
|
||||
{
|
||||
// console.log('body_obj', body_obj);
|
||||
let url = `${endpoint_url}/debug/contracts/create`;
|
||||
let ret = await net.post_json_response(url, body_obj);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
async function
|
||||
create_contract(whoami : string,
|
||||
code : string,
|
||||
filename : string,
|
||||
init_args : Array<string>)
|
||||
: Promise<Response>
|
||||
{
|
||||
let code_resp = await ae_compiler.CompileContract(code, filename);
|
||||
let code_json = await code_resp.json();
|
||||
let bytecode = code_json.bytecode;
|
||||
|
||||
let calldata_resp = await ae_compiler.EncodeCalldata(code, filename, "init", init_args);
|
||||
// assert(calldata_resp.ok);
|
||||
let calldata_json = await calldata_resp.json();
|
||||
let calldata = calldata_json.calldata;
|
||||
|
||||
let cctx: ContractCreateTx =
|
||||
{owner_id : whoami,
|
||||
code : bytecode,
|
||||
vm_version : 7,
|
||||
abi_version : 3,
|
||||
deposit : 0,
|
||||
amount : 0,
|
||||
gas : 25000,
|
||||
gas_price : 1*MIN_GAS_PRICE,
|
||||
fee : 1*MIN_CONTRACT_FEE,
|
||||
call_data : calldata};
|
||||
|
||||
let ret = await PostContractCreate(URL_TESTNET, cctx);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// PostSpend: /debug/transactions/spend
|
||||
//
|
||||
// Docs:
|
||||
// - Input type : https://api-docs.aeternity.io/#/definitions/SpendTx
|
||||
// - Return type : https://api-docs.aeternity.io/#/definitions/Tx
|
||||
// - Function : https://api-docs.aeternity.io/#/transaction/PostSpend
|
||||
//
|
||||
// > Get a spend transaction object
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// SpendTx
|
||||
//
|
||||
// Docs: https://api-docs.aeternity.io/#/definitions/SpendTx
|
||||
// Docs: https://github.com/aeternity/aeternity/blob/v6.4.0/apps/aehttp/priv/swagger.yaml#L2187-L2209
|
||||
//-------------------------------------------------------------------
|
||||
type SpendTx =
|
||||
{recipient_id : string,
|
||||
amount : number,
|
||||
fee : number,
|
||||
ttl? : number,
|
||||
sender_id : string,
|
||||
nonce? : number,
|
||||
payload : string};
|
||||
|
||||
|
||||
|
||||
async function
|
||||
PostSpend(endpoint_url : string,
|
||||
body_obj : SpendTx)
|
||||
: Promise<Tx | ErrorReason>
|
||||
{
|
||||
let url = `${endpoint_url}/debug/transactions/spend`;
|
||||
let ret = await net.post_json(url, body_obj);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// PostTransaction
|
||||
//
|
||||
// Docs: https://api-docs.aeternity.io/#/contract/PostTransaction
|
||||
//
|
||||
// > Post a new transaction
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
async function
|
||||
PostTransaction(endpoint_url : string,
|
||||
body_obj : Tx)
|
||||
: Promise<Response>
|
||||
{
|
||||
// console.log('body_obj', body_obj);
|
||||
let url = `${endpoint_url}/transactions`;
|
||||
let ret = await net.post_json_response(url, body_obj);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// GetTransactionInfoByHash
|
||||
//
|
||||
// Docs: https://api-docs.aeternity.io/#/contract/GetTransactionInfoByHash
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
async function
|
||||
GetTransactionInfoByHash(endpoint_url : string,
|
||||
hash : string)
|
||||
: Promise<Response>
|
||||
{
|
||||
// console.log('body_obj', body_obj);
|
||||
let url = `${endpoint_url}/transactions/${hash}/info`;
|
||||
let ret = await net.get_json_response(url);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// EXPORTS
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
// type exports
|
||||
export type {
|
||||
ErrorReason,
|
||||
Tx,
|
||||
SpendTx,
|
||||
ContractCreateTx
|
||||
};
|
||||
|
||||
export {
|
||||
GetAccountNextNonce,
|
||||
PostContractCreate,
|
||||
create_contract,
|
||||
PostSpend,
|
||||
PostTransaction
|
||||
};
|
||||
@@ -0,0 +1,85 @@
|
||||
//-------------------------------------------------------------------
|
||||
// Common networking functions
|
||||
//
|
||||
// Mozilla fetch docs : https://developer.mozilla.org/en-US/docs/Web/API/fetch
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
/* pf = pretty format
|
||||
*/
|
||||
function pf(x : any) : string
|
||||
{
|
||||
return JSON.stringify(x, undefined, 4);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// FUNCTIONS
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
// GET request with return type of JSON
|
||||
async function
|
||||
get_json(url: string)
|
||||
: Promise<any>
|
||||
{
|
||||
let response = await fetch(url);
|
||||
let ret = await response.json();
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// GET request with return type of JSON
|
||||
async function
|
||||
get_json_response(url: string)
|
||||
: Promise<Response>
|
||||
{
|
||||
let response = await fetch(url);
|
||||
//let ret = await response.json();
|
||||
return response;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// POST request with content type of json and return type of JSON
|
||||
async function
|
||||
post_json(url : string,
|
||||
body_obj : any)
|
||||
: Promise<any>
|
||||
{
|
||||
let body_str = pf(body_obj);
|
||||
let req_opts = {method : 'POST',
|
||||
body : body_str,
|
||||
headers : {"Content-Type": "application/json"}};
|
||||
let response = await fetch(url, req_opts);
|
||||
let ret = await response.json();
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
async function
|
||||
post_json_response(url : string,
|
||||
body_obj : any)
|
||||
: Promise<Response>
|
||||
{
|
||||
let body_str = pf(body_obj);
|
||||
let req_opts = {method : 'POST',
|
||||
body : body_str,
|
||||
headers : {"Content-Type": "application/json"}};
|
||||
let response = await fetch(url, req_opts);
|
||||
return response;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// EXPORTS
|
||||
//-------------------------------------------------------------------
|
||||
export {
|
||||
get_json,
|
||||
get_json_response,
|
||||
post_json,
|
||||
post_json_response
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,23 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<link rel="stylesheet" href="./style.css">
|
||||
</head>
|
||||
<body>
|
||||
<ul>
|
||||
<li>
|
||||
<a href="/">Home</a>
|
||||
<ul><li><b>Examples</b></li></ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h1>Sidekick Examples</h1>
|
||||
<ol>
|
||||
<li><a href="./examples_html/hello.html">Hello world</a></li>
|
||||
<li><a href="./examples_html/do_a_transfer.html">Do a transfer</a></li>
|
||||
<li><a href="./examples_html/ide.html">Sophia IDE</a></li>
|
||||
<li><a href="./examples_html/maerket.html">(NYI) Maerket</a></li>
|
||||
</ol>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,34 @@
|
||||
body
|
||||
{
|
||||
background-color: #ffd;
|
||||
color: #222;
|
||||
}
|
||||
|
||||
.disabled
|
||||
{
|
||||
background-color: #444;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.current
|
||||
{
|
||||
background-color: #fff;
|
||||
color: #000;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.done
|
||||
{
|
||||
background-color: #9f9;
|
||||
color: #222;
|
||||
}
|
||||
|
||||
#step2-recip
|
||||
{
|
||||
width: 450px;
|
||||
}
|
||||
|
||||
#step2-amt
|
||||
{
|
||||
width: 50px;
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{"compilerOptions" : {"target" : "es2022",
|
||||
"strict" : true,
|
||||
"esModuleInterop" : true,
|
||||
"skipLibCheck" : true,
|
||||
"forceConsistentCasingInFileNames" : true,
|
||||
"noImplicitAny" : true,
|
||||
"strictNullChecks" : true,
|
||||
"strictPropertyInitialization" : true,
|
||||
"sourceMap" : true,
|
||||
"outDir" : "examples_dist_js"},
|
||||
"$schema" : "https://json.schemastore.org/tsconfig",
|
||||
"display" : "Recommended",
|
||||
"include" : ["examples_src_ts/**/*"]}
|
||||
@@ -0,0 +1,8 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Why?</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Because you touch yourself at night</h1>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,219 @@
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// LOGGERS
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* Standard logging interface
|
||||
*/
|
||||
interface Logger
|
||||
{
|
||||
debug : (message: string, misc: any) => Promise<void>;
|
||||
info : (message: string, misc: any) => Promise<void>;
|
||||
warning : (message: string, misc: any) => Promise<void>;
|
||||
error : (message: string, misc: any) => Promise<void>;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Logger that logs sequentially to a bunch of other loggers
|
||||
*/
|
||||
class Loggers implements Logger
|
||||
{
|
||||
loggers : Array<Logger> = [];
|
||||
|
||||
async debug
|
||||
(msg : string,
|
||||
misc : any)
|
||||
: Promise<void>
|
||||
{
|
||||
let fun =
|
||||
function (logger)
|
||||
{
|
||||
logger.debug(msg, misc);
|
||||
};
|
||||
this.loggers.foreach(fun);
|
||||
}
|
||||
|
||||
|
||||
async info
|
||||
(msg : string,
|
||||
misc : any)
|
||||
: Promise<void>
|
||||
{
|
||||
let fun =
|
||||
function (logger)
|
||||
{
|
||||
logger.info(msg, misc);
|
||||
};
|
||||
this.loggers.foreach(fun);
|
||||
}
|
||||
|
||||
|
||||
async warning
|
||||
(msg : string,
|
||||
misc : any)
|
||||
: Promise<void>
|
||||
{
|
||||
let fun =
|
||||
function (logger)
|
||||
{
|
||||
logger.warning(msg, misc);
|
||||
};
|
||||
this.loggers.foreach(fun);
|
||||
}
|
||||
|
||||
|
||||
async error
|
||||
(msg : string,
|
||||
misc : any)
|
||||
: Promise<void>
|
||||
{
|
||||
let fun =
|
||||
function (logger)
|
||||
{
|
||||
logger.error(msg, misc);
|
||||
};
|
||||
this.loggers.foreach(fun);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Logs all window messages to the console
|
||||
*/
|
||||
class ConsoleLogger implements Logger
|
||||
{
|
||||
listener : ((e: Event) => void);
|
||||
|
||||
constructor
|
||||
()
|
||||
{
|
||||
// js pointer hack
|
||||
const this_ptr = this;
|
||||
this.listener =
|
||||
function (event : Event)
|
||||
{
|
||||
this_ptr.handle(event);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
listen
|
||||
(tgt : EventTarget)
|
||||
: void
|
||||
{
|
||||
tgt.addEventListener('message', this.listener);
|
||||
}
|
||||
|
||||
|
||||
ignore
|
||||
(tgt : EventTarget)
|
||||
: void
|
||||
{
|
||||
tgt.removeEventListener('message', this.listener);
|
||||
}
|
||||
|
||||
|
||||
handle
|
||||
(evt : MessageEvent<any>)
|
||||
: void
|
||||
{
|
||||
this.info("handling event", evt);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
async debug
|
||||
(msg : string,
|
||||
misc : any)
|
||||
: Promise<void>
|
||||
{
|
||||
console.debug(msg, misc);
|
||||
}
|
||||
|
||||
|
||||
async info
|
||||
(msg : string,
|
||||
misc : any)
|
||||
: Promise<void>
|
||||
{
|
||||
console.info(msg, misc);
|
||||
}
|
||||
|
||||
|
||||
async warning
|
||||
(msg : string,
|
||||
misc : any)
|
||||
: Promise<void>
|
||||
{
|
||||
console.warn(msg, misc);
|
||||
}
|
||||
|
||||
|
||||
async error
|
||||
(msg : string,
|
||||
misc : any)
|
||||
: Promise<void>
|
||||
{
|
||||
console.error(msg, misc);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* You provide a function that converts any `MessageEvent` to an HTTP request,
|
||||
* and this fires the request each time any such event occurs
|
||||
*/
|
||||
class HttpLogger
|
||||
{
|
||||
listener : ((e : Event) => Promise<void>);
|
||||
transformer : ((e : MessageEvent<any>) => Request)
|
||||
|
||||
constructor
|
||||
(transformer : (e : MessageEvent<any>) => Request)
|
||||
{
|
||||
this.transformer = transformer;
|
||||
|
||||
// js pointer hack
|
||||
const this_ptr = this;
|
||||
this.listener =
|
||||
async function (event : Event)
|
||||
{
|
||||
// @ts-ignore typescript can't figure out that this is guaranteed to be a MessageEvent
|
||||
this_ptr.handle(event);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
listen
|
||||
(tgt : EventTarget)
|
||||
: void
|
||||
{
|
||||
// @ts-ignore beta type inference
|
||||
tgt.addEventListener('message', this.listener);
|
||||
}
|
||||
|
||||
|
||||
ignore
|
||||
(tgt : EventTarget)
|
||||
: void
|
||||
{
|
||||
// @ts-ignore beta type inference
|
||||
tgt.removeEventListener('message', this.listener);
|
||||
}
|
||||
|
||||
|
||||
async handle
|
||||
(evt : MessageEvent<any>)
|
||||
: Promise<void>
|
||||
{
|
||||
let req = this.transformer(evt);
|
||||
fetch(req);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
# fulldist is the kitchen sink:
|
||||
# - builds (& typechecks) the library
|
||||
# - makes a distribution tarball
|
||||
# - builds (& typechecks) the examples
|
||||
# - builds the documentation
|
||||
# - puts it all in a nice tree
|
||||
all: build_fulldist
|
||||
|
||||
build_sidekick:
|
||||
tsc
|
||||
|
||||
clean:
|
||||
rm -r dist_js || return 0
|
||||
rm -r sidekick_mindist || return 0
|
||||
rm -r docs || return 0
|
||||
rm -r examples/examples_dist_js || return 0
|
||||
rm -r sidekick_fulldist || return 0
|
||||
|
||||
build_mindist: build_sidekick
|
||||
mkdir -p sidekick_mindist
|
||||
cp README.md sidekick_mindist
|
||||
cp LICENSE.txt sidekick_mindist
|
||||
cp -r src sidekick_mindist
|
||||
cp -r dist sidekick_mindist
|
||||
|
||||
build_docs:
|
||||
npx typedoc --out docs \
|
||||
--entryPointStrategy expand \
|
||||
--name Sidekick \
|
||||
src
|
||||
|
||||
|
||||
serve_docs:
|
||||
cd docs && python3 -m http.server 8002
|
||||
|
||||
build_examples: build_mindist
|
||||
rm examples/sidekick_mindist || return 0
|
||||
cd examples && ln -s ../sidekick_mindist sidekick_mindist
|
||||
cd examples && tsc
|
||||
|
||||
serve_examples:
|
||||
cd examples && python3 -m http.server 8001
|
||||
|
||||
build_everything: build_sidekick build_mindist build_examples build_docs
|
||||
|
||||
build_fulldist: build_everything
|
||||
mkdir sidekick_fulldist
|
||||
cp -r sidekick_mindist sidekick_fulldist
|
||||
cp -r docs sidekick_fulldist
|
||||
cp -r examples sidekick_fulldist
|
||||
@@ -0,0 +1,490 @@
|
||||
# Sidekick
|
||||
|
||||
Sidekick is a simple JavaScript library for talking to an Aeternity
|
||||
browser wallet extension such as Superhero from the document context
|
||||
of a webpage.
|
||||
|
||||
| **Thing** | **URL** |
|
||||
| --- | --- |
|
||||
| Bug Tracker | https://gitlab.com/DoctorAjayKumar/sidekick/-/issues |
|
||||
| Documentation | http://orangepill.healthcare/projects/sidekick/current/docs |
|
||||
| Examples | https://gitlab.com/DoctorAjayKumar/sidekick/-/tree/master/examples |
|
||||
| Git repository | https://gitlab.com/DoctorAjayKumar/sidekick |
|
||||
| Homepage | http://orangepill.healthcare/projects/sidekick |
|
||||
| License | ./LICENSE.txt |
|
||||
| Maintainer | Dr. Ajay Kumar PHD <DoctorAjayKumar@protonmail.com> |
|
||||
| Releases | http://orangepill.healthcare/projects/sidekick/releases |
|
||||
|
||||
|
||||
> One of the most important things for designing a computer, which I
|
||||
> think most designers don't do, is you study the problem you want to
|
||||
> solve. And then use what you learn from studying the problem you
|
||||
> want to solve to put in the mechanisms needed to solve it in the
|
||||
> computer you're building. No more, no less.
|
||||
|
||||
— Gerald Jay Sussman
|
||||
|
||||
### What sidekick is NOT
|
||||
|
||||
Sidekick is **not** ideal if you operate in the Node/NPM ecosystem. If you are
|
||||
working in the Node/NPM ecosystem, you probably want the [Aeternity JavaScript
|
||||
SDK](https://github.com/aeternity/aepp-sdk-js/). Every single
|
||||
Aeternity-related thing you could ever possibly want to do is possible to
|
||||
accomplish with the SDK.
|
||||
|
||||
All that Sidekick knows how to do is talk to a browser wallet extension. In an
|
||||
application, there is a great deal of necessary functionality (e.g. forming
|
||||
transactions for the wallet to sign) which sidekick assumes your server-side
|
||||
code has already handled.
|
||||
|
||||
In all software there is a tradeoff between simplicity and number of features.
|
||||
Sidekick is very simple: 2300 lines of TypeScript, including comments, with no
|
||||
dependencies. Therefore Sidekick intentionally only has a very limited set of
|
||||
features.
|
||||
|
||||
|
||||
# How to use this library
|
||||
|
||||
To obtain this library, download and unpack a release tarball
|
||||
|
||||
wget http://zxq9.com/projects/vanillae/sidekick/releases/sidekick_dist_X-Y-Z.tar.gz
|
||||
tar xzvf sidekick_dist_X-Y-Z.tar.gz
|
||||
|
||||
You *should* be able to get all of the functionality you need just
|
||||
from the exposed functions in the `sidekick` module. (If this is not
|
||||
the case, please report this as a bug.)
|
||||
|
||||
You probably want to read the documentation of:
|
||||
|
||||
sidekick.js : top-level function calls
|
||||
awcp/awcp.js : explains the return types of top-level sidekick
|
||||
functions, explains what sidekick actually does
|
||||
for you, and explains how all the various
|
||||
modules fit together
|
||||
skylight.js : main data structure in sidekick
|
||||
helpers.js : what it sounds like
|
||||
|
||||
There are examples explained in this document. Their source can be
|
||||
found in full in the GitLab repository, link above. The examples
|
||||
exhibit how to interact with the standard release tarball using
|
||||
TypeScript.
|
||||
|
||||
|
||||
## General flow of Sidekick usage
|
||||
|
||||
1. Import the sidekick.js file:
|
||||
|
||||
```typescript
|
||||
import * as sk from '/path/to/sidekick_dist_X-Y-Z/dist_js/sidekick.js'
|
||||
```
|
||||
|
||||
2. Create a `Skylight`. This is the main data structure of Sidekick.
|
||||
|
||||
There are two ways to do this
|
||||
|
||||
1. `start_dwim() : Promise<Skylight>`
|
||||
|
||||
This is probably the one you want. It starts up the Skylight
|
||||
and does the handshake with the wallet (will pop up the
|
||||
little window for your user). The effect of this is to
|
||||
populate all the variables like the user's public key.
|
||||
|
||||
Note that this is an async function. It doesn't return until
|
||||
the handshake is complete.
|
||||
|
||||
```typescript
|
||||
// Needs to be wrapped in an async function in order to use
|
||||
// await keyword
|
||||
async function main() : Promise<void> {
|
||||
let my_skylight = await sk.start_dwim();
|
||||
...
|
||||
}
|
||||
|
||||
main();
|
||||
```
|
||||
|
||||
2. `start : Skylight`
|
||||
|
||||
This is the vanilla option. All it does is create the
|
||||
Skylight object.
|
||||
|
||||
Beware that this does start up a message queue that passively
|
||||
listens for messages from the wallet.
|
||||
|
||||
|
||||
3. Pass the skylight in to various functions along with additional
|
||||
calldata generated by your server-side backend code.
|
||||
|
||||
|
||||
## Example 1: Hello World
|
||||
|
||||
The effect of this example is to print "hello world" to the JS
|
||||
console (Ctrl+Shift+C in most browsers). This example is included for
|
||||
debugging/mental-quicksand-escape purposes.
|
||||
|
||||
```html
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Hello world: Sidekick</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Sidekick Example: Hello World</h1>
|
||||
|
||||
<h4>Check the console</h4>
|
||||
<script type="module">
|
||||
import * as sk from '../sidekick_dist/dist_js/sidekick.js';
|
||||
sk.hello();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
```
|
||||
|
||||
The important lines are
|
||||
|
||||
```html
|
||||
<script type="module">
|
||||
import * as sk from '../sidekick_dist/dist_js/sidekick.js';
|
||||
sk.hello();
|
||||
</script>
|
||||
```
|
||||
|
||||
This shows
|
||||
|
||||
- you need to use `type="module"` in order for imports to work
|
||||
- how to do an import
|
||||
- how to call functions from an imported module
|
||||
|
||||
|
||||
## Example 2: get the user to sign a transaction
|
||||
|
||||
Anything you will want the user to do (e.g. sign smart contracts) is
|
||||
contained in "get the user to sign a transaction". This example
|
||||
illustrates the basic things you need to do in order to accomplish
|
||||
that.
|
||||
|
||||
Sidekick does not provide functionality for forming the transaction
|
||||
string you want the user to sign. Your backend should be doing that.
|
||||
|
||||
The example here uses a shim library called `parasite`, which you can find in
|
||||
the GitLab repository in the `examples` directory. Parasite is just a rewrite
|
||||
layer in front of the `testnet.aeternity.io` JSON interface. It is not suitable
|
||||
for usage in production.
|
||||
|
||||
This is adapted from
|
||||
[`examples/examples_src_ts/do_a_transfer.ts`][dat_ts]. The
|
||||
difference is that `do_a_transfer.ts` is written against
|
||||
[`examples/examples_html/do_a_transfer.html`][dat_html]. It contains
|
||||
a lot of unnecessary detail, like doing things in response to buttons
|
||||
being clicked, and filling in DOM textboxes with the results of things.
|
||||
|
||||
The full example has logic that resembles a register machine, rather
|
||||
than a functional program. This example is closer to a functional
|
||||
program.
|
||||
|
||||
[dat_html]: https://gitlab.com/DoctorAjayKumar/sidekick/-/blob/master/examples/examples_html/do_a_transfer.html
|
||||
[dat_ts]: https://gitlab.com/DoctorAjayKumar/sidekick/-/blob/master/examples/examples_src_ts/do_a_transfer.ts
|
||||
|
||||
|
||||
```typescript
|
||||
import * as ae_node from './parasite/ae_node.js';
|
||||
import * as sk from '../sidekick_dist/dist_js/sidekick.js';
|
||||
|
||||
async function
|
||||
main()
|
||||
: Promise<void>
|
||||
{
|
||||
//---------------------------------------------------------------
|
||||
// STEP 1: MAKE A SKYLIGHT
|
||||
//---------------------------------------------------------------
|
||||
let skl : sk.Skylight =
|
||||
await sk.start_dwim(sk.TIMEOUT_DEF_DETECT,
|
||||
sk.TIMEOUT_DEF_CONNECT,
|
||||
sk.TIMEOUT_DEF_ADDRESS);
|
||||
|
||||
|
||||
//---------------------------------------------------------------
|
||||
// STEP 2: GET THE USER'S ADDRESS
|
||||
//---------------------------------------------------------------
|
||||
let user_addr : string =
|
||||
await sk.address(skl, sk.TIMEOUT_DEF_ADDRESS);
|
||||
|
||||
// faster/non-async:
|
||||
//
|
||||
// let user_addr = skl.waellet_address
|
||||
//
|
||||
// the non-commented code
|
||||
//
|
||||
// - will crash if the wallet isn't connected
|
||||
// - will query the wallet for the address if the wallet *is*
|
||||
// connected but the skl.waellet_address field *is not*
|
||||
// populated
|
||||
// - will crash if that times out after the second argument
|
||||
// number of milliseconds
|
||||
//
|
||||
// if you know with 100% certainty that the address field will be
|
||||
// populated (which we do here, because we used connect_dwim),
|
||||
// then it's safe to just grab the field from the skylight
|
||||
//
|
||||
// The problem is that if the address field isn't populated, the
|
||||
// commented code defaults to `undefined`, rather than crashing
|
||||
// with an error message and callstack trace
|
||||
|
||||
|
||||
//---------------------------------------------------------------
|
||||
// STEP 3: FORM THE TRANSACTION
|
||||
//
|
||||
// This will be different for your application, because you're
|
||||
// not using parasite (right?)
|
||||
//
|
||||
// You need to figure out how to make something like `tx_obj` on
|
||||
// your own.
|
||||
//
|
||||
// `tx_obj` is just `{tx: "some_base58_garbage"}`.
|
||||
//---------------------------------------------------------------
|
||||
|
||||
let target_addr : string =
|
||||
'ak_dvNHMgVvdSgDchLsmcUpuFTbMBGfG3E5V9KZnNjLYPyEhcqnL';
|
||||
|
||||
// amount is in aettos
|
||||
let amount : number = 1;
|
||||
let endpoint : string = ae_node.URL_TESTNET;
|
||||
let spendtx = {'recipient_id' : target_addr,
|
||||
'amount' : amount,
|
||||
'fee' : ae_node.MIN_FEE,
|
||||
'sender_id' : user_addr,
|
||||
'payload' : ""};
|
||||
let tx_obj = await ae_node.PostSpend(endpoint, spendtx);
|
||||
|
||||
|
||||
//---------------------------------------------------------------
|
||||
// STEP 4: HAVE THE USER SIGN THE TRANSACTION
|
||||
//
|
||||
// There are two options:
|
||||
//
|
||||
// 1. `tx_sign_no_propagate` simply has the wallet sign the
|
||||
// transaction, and return the signed transaction back to you
|
||||
//
|
||||
// 2. `tx_sign_yes_propagate` has the wallet sign the transaction
|
||||
// and also propagates it into the network. It returns a more
|
||||
// elaborate data structure, which is documented in somewhere
|
||||
// the AWCP module documentation.
|
||||
//---------------------------------------------------------------
|
||||
|
||||
let result =
|
||||
await sk.tx_sign_no_propagate(skl,
|
||||
tx_obj,
|
||||
sk.NETWORK_ID_TESTNET,
|
||||
sk.TIMEOUT_DEF_SIGN);
|
||||
|
||||
console.log(result);
|
||||
|
||||
}
|
||||
|
||||
main();
|
||||
```
|
||||
|
||||
|
||||
# Known pitfalls
|
||||
|
||||
- See notes in sidekick module about potential state crossups if your
|
||||
document logic is multi-threaded.
|
||||
|
||||
- Has only been tested against Firefox-on-Linux
|
||||
|
||||
- Have not worked out good user idioms for handling errors
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# How the release is structured and why
|
||||
|
||||
The idea of the release is that it contains exactly what is needed in
|
||||
order to drop Sidekick into your project and start using it. No more,
|
||||
no less.
|
||||
|
||||
A release has the following structure:
|
||||
|
||||
```
|
||||
sidekick_dist_X-Y-Z/
|
||||
dist_js/............tsc-generated human-readable JS tree
|
||||
foo.js..............the actual code that is run
|
||||
foo.d.ts............included so that your TypeScript code can
|
||||
typecheck against sidekick
|
||||
foo.js.map..........debug symbols that map foo.js to
|
||||
locations in the TypeScript source
|
||||
src_ts/.............included so that the browser's debugger works
|
||||
foo.ts
|
||||
README.txt
|
||||
LICENSE.txt
|
||||
```
|
||||
|
||||
We use semantic versioning: `X.Y.Z`
|
||||
|
||||
- A change in `X` means an API-breaking change
|
||||
- A change in `Y` means an non-breaking API change
|
||||
- A change in `Z` means no change to the API
|
||||
|
||||
There is no documentation included in the release. There is
|
||||
autogenerated API documentation linked above, which is generated from
|
||||
this file and the sources that are included in the release.
|
||||
|
||||
|
||||
## What each file does
|
||||
|
||||
```
|
||||
src_ts/.....................TypeScript source for sidekick library
|
||||
awcp/.......................Aepp-Waellet Communication Protocol
|
||||
awcp.ts.....................Protocol definition
|
||||
msgq.ts.....................Block-on-raseev implementation
|
||||
msgr.ts.....................Protocol implementation
|
||||
helpers.ts..................what it sounds like
|
||||
sidekick.ts.................top-level module
|
||||
skylight.ts.................primary data structure
|
||||
```
|
||||
|
||||
|
||||
## Where is the NPM package or the webpack bundle?
|
||||
|
||||
There isn't one.
|
||||
|
||||
|
||||
### Why?
|
||||
|
||||
Sidekick is a library that deals with cryptocurrency. The security
|
||||
model is based on transparency and trust. A user must be able to
|
||||
inspect code that is running on his hardware handling his money.
|
||||
|
||||
We don't support NPM because of the security issues that NPM
|
||||
introduces. Briefly, the code can change at any time under the
|
||||
developer's nose without the developer knowing. The [leftpad
|
||||
debacle][lpad] and the [RIAEvangelist debacle][ria] are good examples
|
||||
of the types of vulnerabilities that package managers like NPM
|
||||
enable.
|
||||
|
||||
[lpad]: https://archive.ph/Qsh7j
|
||||
[ria]: https://archive.ph/OF5I9
|
||||
|
||||
We don't use something like webpack because that introduces an opaque
|
||||
rewrite using an untrusted tool. Webpack could plausibly alter the
|
||||
runtime behavior of the program, and we would have no way to detect
|
||||
that. Even if we trusted webpack, how do we obtain webpack? NPM.
|
||||
So.
|
||||
|
||||
It is debatable whether or not we should trust the TypeScript
|
||||
compiler (TSC). On the whole, TSC probably makes Sidekick more
|
||||
secure, simply by virtue of increasing overall code quality and
|
||||
eliminating the largest categories of potential bugs. Moreover, the
|
||||
output that TSC produces is human-readable, and has a very
|
||||
straightforward mapping to the original source code. A human can
|
||||
easily read the TSC-generated JavaScript tree, even without the aid
|
||||
of the source map, and have a high degree of faith that the code is
|
||||
trustworthy and that TSC is behaving as promised.
|
||||
|
||||
|
||||
|
||||
# How to obtain the source tree
|
||||
|
||||
The source tree is included in your release. You can clone the
|
||||
git repository with
|
||||
|
||||
```
|
||||
git clone https://gitlab.com/DoctorAjayKumar/sidekick.git
|
||||
```
|
||||
|
||||
|
||||
|
||||
# Repo file tree (non-exhaustive)
|
||||
|
||||
|
||||
```
|
||||
examples/...................Examples
|
||||
contract-examples/..........Example Sophia smart contracts
|
||||
examples_html/..............Low-budget example interfaces
|
||||
do_a_transfer.html......Send money to an arbitrary address
|
||||
hello.html..............Hello world
|
||||
ide.html................Play around with smart contracts
|
||||
examples_src_ts/............TypeScript source for each example
|
||||
parasite/...................JavaScript shim that does what
|
||||
your backend code ordinarily
|
||||
would do
|
||||
ae_compiler.ts..............Talk to a remote Sophia
|
||||
compiler JSON HTTP interface
|
||||
ae_node.ts..................Talk to a node (for forming
|
||||
transactions, querying chain,
|
||||
etc)
|
||||
net.ts......................Network helper functions
|
||||
do_a_transfer.ts........Send money to an arbitrary address
|
||||
ide.ts..................Play around with smart contracts
|
||||
tsconfig.json...............Examples-specific tsc configuration
|
||||
src_ts/.....................TypeScript source for sidekick library
|
||||
awcp/.......................Aepp-Waellet Communication Protocol
|
||||
awcp.ts.....................Protocol definition
|
||||
msgq.ts.....................Block-on-raseev implementation
|
||||
msgr.ts.....................Protocol implementation
|
||||
helpers.ts..................what it sounds like
|
||||
sidekick.ts.................top-level module
|
||||
skylight.ts.................primary data structure
|
||||
LICENSE.txt.................MIT License
|
||||
Makefile....................Makefile
|
||||
make........................Equivalent to `make build`
|
||||
make build..................Run tsc
|
||||
make clean..................rm -r dist_js sidekick_dist docs \
|
||||
examples/examples_dist_js
|
||||
make dist...................Build a release tarball directory
|
||||
make jsdoc..................Build the HTML documentation
|
||||
make build_examples.........cd examples && tsc
|
||||
make serve_examples.........cd examples && python3 -m \
|
||||
http.server 8001
|
||||
README.txt..................This file
|
||||
STYLE_GUIDE.md..............Explains why the code looks so weird
|
||||
TODO.md.....................what it sounds like
|
||||
tsconfig.json...............Configuration file for tsc
|
||||
```
|
||||
|
||||
|
||||
|
||||
# How to build a release
|
||||
|
||||
You will need the TypeScript compiler installed. See prereqs section.
|
||||
|
||||
make dist
|
||||
|
||||
|
||||
## Prereqs for building source files
|
||||
|
||||
If you want to edit and rebuild the source files, you need TypeScript
|
||||
installed, and you should update npm.
|
||||
|
||||
npm install -g typescript
|
||||
npm install -g npm
|
||||
|
||||
## Protip: avoid using `sudo npm install -g`
|
||||
|
||||
If you want to avoid using sudo
|
||||
|
||||
```
|
||||
mkdir ~/.npm-packages
|
||||
npm config set prefix "${HOME}/.npm-packages"
|
||||
```
|
||||
|
||||
Edit `~/.bashrc` or `~/.zshrc` with
|
||||
|
||||
```
|
||||
NPM_PACKAGES="${HOME}/.npm-packages"
|
||||
export PATH=$NPM_PACKAGES/bin:$PATH
|
||||
```
|
||||
|
||||
Source: https://github.com/sindresorhus/guides/blob/main/npm-global-without-sudo.md
|
||||
|
||||
|
||||
# How to build and view documentation
|
||||
|
||||
```
|
||||
make build_docs
|
||||
make serve_docs
|
||||
```
|
||||
|
||||
|
||||
@@ -0,0 +1,244 @@
|
||||
*
|
||||
* As far as I can tell, AWCP isn't formally defined anywhere. I
|
||||
* figured this out by fuzzing the messaging protocol. So I suppose
|
||||
* this is a candidate for a formal definition.
|
||||
*
|
||||
* This currently does not implement the full kitchen sink
|
||||
* functionality, only what is needed for the limited functionality that
|
||||
* sidekick provides. That said, the framework and design pattern laid
|
||||
* out here can easily be extended to implement the entire kitchen sink.
|
||||
*
|
||||
* The pattern here is to define all of the types involved. At the end,
|
||||
* an interface called `AWCP_Aepp` is defined. This enumerates all of
|
||||
* the functions that you an aepp needs to have defined in order to do
|
||||
* stuff with a waellet.
|
||||
*
|
||||
* The functions are listed in the order that they are used in practice.
|
||||
* So for instance,
|
||||
*
|
||||
* - before you can `connection.open` with the waellet, you must wait
|
||||
* for the waellet to `connection.announcePresence`
|
||||
* - before you can `address.subscribe` the waellet, you must wait
|
||||
* for the waellet to `connection.open`
|
||||
*
|
||||
* An implementation of `AWCP_Aepp` is given in the `msgr.ts` file in
|
||||
* this directory. In particular, msgr implements the "selective ignore"
|
||||
* special behavior needed to deal with `connection.announcePresence`.
|
||||
*
|
||||
* `skylight.ts` (parent directory) includes some convenience functions
|
||||
* wrapped on top of msgr. In particular, it black-boxes away things
|
||||
* like "increment the message id each time you send a new message"
|
||||
*
|
||||
* Moreover, `skylight.ts` includes some subset of porcelain (dwim)
|
||||
* functions like "just connect to the wallet, do what I mean", which
|
||||
* does the "wait for `connection.announcePresence`, then do
|
||||
* `connection.open`, then do `address.subscribe`" dance.
|
||||
*
|
||||
* Crucially, skylight only contains porcelain functions that are of the
|
||||
* flavor of black-boxing away complexity related to talking to the
|
||||
* waellet. For instance, Skylight will never directly communicate with
|
||||
* a node.
|
||||
*
|
||||
* This "design pattern" of "define the types for a messaging protocol,
|
||||
* and separately implement it, then black-box away the complexity in a
|
||||
* porcelain module" will probably also be done for talking to a node
|
||||
* and talking to a compiler.
|
||||
*
|
||||
* sidekick.ts (parent directory) includes programmer-facing porcelain
|
||||
* functions such as "I just want to perform a transaction". In other
|
||||
* words, sidekick.ts black-boxes away the complexity in coordinating
|
||||
* between the compiler, the node, and the waellet.
|
||||
* This is entirely types and type definitions
|
||||
*
|
||||
* See:
|
||||
* - JSON RPC 2.0 definition: https://www.jsonrpc.org/specification
|
||||
* - Typescript generics: https://www.typescriptlang.org/docs/handbook/2/generics.html
|
||||
*
|
||||
* @module
|
||||
*/
|
||||
|
||||
|
||||
% Every operation, calculation, and concept, no matter how
|
||||
% arbitrarily complex, reduces to adding integers together.
|
||||
% There are no new concepts in QAnal. Everything is just
|
||||
% putting lipstick on adding integers together.
|
||||
%
|
||||
% -- Dr. Ajay Kumar PHD, The Founder
|
||||
%
|
||||
% a word is the smallest unit in a reduced sum. In for instance
|
||||
% 1 + a + ab, the words are 1, a, and ab, which are represented as
|
||||
% the sets {}, {a}, and {a, b}, respectively.
|
||||
%
|
||||
% - a word is a tuple {w, SetOfWFChars}
|
||||
% - the empty set means 1
|
||||
%
|
||||
% - a wfchar is a Binary
|
||||
% - if you wish to use pf/1, the binary must be string-formattable
|
||||
%
|
||||
% in WF algebra, anything times itself equals itself, therefore we
|
||||
% don't need to keep track of exponents. That is why the set
|
||||
% representation makes sense.
|
||||
%
|
||||
% with a word, multiplication is implied
|
||||
% with a sentence, summation is implied
|
||||
-module(wfc_word).
|
||||
-vsn("1.0.0").
|
||||
|
||||
-export_type([
|
||||
wfchar/0,
|
||||
word/0
|
||||
]).
|
||||
-export([
|
||||
one/0,
|
||||
is_one/1,
|
||||
is_valid_word/1,
|
||||
from_binary/1,
|
||||
from_list/1,
|
||||
to_list/1,
|
||||
times/1,
|
||||
times/2,
|
||||
pf/1,
|
||||
pp/1
|
||||
]).
|
||||
|
||||
-type wfchar() :: binary().
|
||||
-type word() :: {w, sets:set(wfchar())}.
|
||||
|
||||
|
||||
%%% API
|
||||
|
||||
|
||||
-spec one() -> word().
|
||||
% @doc The word corresponding to the concept "1"; it is a tagged
|
||||
% tuple of {w, EmptySet}.
|
||||
|
||||
one() ->
|
||||
{w, sets:new()}.
|
||||
|
||||
|
||||
|
||||
-spec is_one(term()) -> boolean().
|
||||
% @doc a word is one if it {w, EmptySet}.
|
||||
|
||||
is_one(Word) ->
|
||||
Word =:= one().
|
||||
|
||||
|
||||
|
||||
-spec is_valid_word(term()) -> boolean().
|
||||
% @doc
|
||||
% a word is valid if exactly one of these conditions are true:
|
||||
%
|
||||
% - is empty
|
||||
% - contains only valid wfchars
|
||||
%
|
||||
% return false on anything failing to pattern match {w, Set}
|
||||
|
||||
is_valid_word({w, Set}) ->
|
||||
Chars = sets:to_list(Set),
|
||||
lists:all(fun is_valid_char/1, Chars);
|
||||
is_valid_word(_) ->
|
||||
false.
|
||||
|
||||
is_valid_char(X) ->
|
||||
is_binary(X).
|
||||
|
||||
|
||||
|
||||
-spec from_binary(binary()) -> word().
|
||||
% @doc
|
||||
% Convert a binary into a word
|
||||
|
||||
from_binary(Bin) when is_binary(Bin) ->
|
||||
Set = sets:from_list([Bin]),
|
||||
Word = {w, Set},
|
||||
true = is_valid_word(Word),
|
||||
Word.
|
||||
|
||||
|
||||
|
||||
-spec from_list([binary()]) -> word().
|
||||
% @doc
|
||||
% Given a list of binaries, take their "product" and put it into a
|
||||
% word.
|
||||
|
||||
from_list(Binaries) ->
|
||||
Set = sets:from_list(Binaries),
|
||||
ResultWord = {w, Set},
|
||||
true = is_valid_word(ResultWord),
|
||||
ResultWord.
|
||||
|
||||
|
||||
|
||||
-spec to_list(word()) -> [binary()].
|
||||
% @doc
|
||||
% pull out the set in the tagged tuple, convert it to a list, and
|
||||
% return the SORTED list of BINARIES
|
||||
% @end
|
||||
|
||||
to_list({w, Set}) ->
|
||||
Chars = sets:to_list(Set),
|
||||
lists:sort(Chars).
|
||||
|
||||
|
||||
|
||||
-spec times([word()]) -> word().
|
||||
% @doc product of a list of words
|
||||
|
||||
times(Words) ->
|
||||
Result = times_acc(Words, one()),
|
||||
true = is_valid_word(Result),
|
||||
Result.
|
||||
|
||||
|
||||
times_acc([], FinalAcc) ->
|
||||
FinalAcc;
|
||||
times_acc([W | Ws], Acc) ->
|
||||
NewAcc = times(W, Acc),
|
||||
times_acc(Ws, NewAcc).
|
||||
|
||||
|
||||
|
||||
-spec times(word(), word()) -> word().
|
||||
% @doc
|
||||
% Multiply two words. This amounts to just taking the union of the
|
||||
% characters contained in the words
|
||||
% @end
|
||||
|
||||
times({w, L}, {w, R}) ->
|
||||
% take the unions of the things it contains
|
||||
LR = sets:union(L, R),
|
||||
Word = {w, LR},
|
||||
true = is_valid_word(Word),
|
||||
Word.
|
||||
|
||||
|
||||
|
||||
-spec pp(word()) -> ok.
|
||||
% @doc pretty print a word (wraps an io:format/2 call around pf/1).
|
||||
|
||||
pp(Word) ->
|
||||
io:format("~ts~n", [pf(Word)]).
|
||||
|
||||
|
||||
|
||||
-spec pf(word()) -> iolist().
|
||||
% @doc
|
||||
% returns iolist
|
||||
%
|
||||
% "(*)" if word is 1
|
||||
% "(* a b c)" if word is the set containing {a,b,c}
|
||||
|
||||
pf(Word) ->
|
||||
true = is_valid_word(Word),
|
||||
Chars = to_list(Word),
|
||||
Strs = pf_wfchars(Chars, []),
|
||||
["(*", Strs, ")"].
|
||||
|
||||
pf_wfchars([Binary | Rest], Accum) when is_binary(Binary) ->
|
||||
BinStr = io_lib:format("~s", [Binary]),
|
||||
NewAccum = [Accum, " ", BinStr],
|
||||
pf_wfchars(Rest, NewAccum);
|
||||
pf_wfchars([], Accum) ->
|
||||
Accum.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,16 @@
|
||||
{"compilerOptions" : {"target" : "es2022",
|
||||
"strict" : true,
|
||||
"esModuleInterop" : true,
|
||||
"skipLibCheck" : true,
|
||||
"forceConsistentCasingInFileNames" : true,
|
||||
"noImplicitAny" : true,
|
||||
"strictNullChecks" : true,
|
||||
"strictPropertyInitialization" : true,
|
||||
"sourceMap" : true,
|
||||
"outDir" : "dist",
|
||||
"declaration" : true},
|
||||
"$schema" : "https://json.schemastore.org/tsconfig",
|
||||
"display" : "Recommended",
|
||||
"include" : ["src/**/*"],
|
||||
"exclude" : ["src/jex_include"],
|
||||
"composite" : true}
|
||||
Reference in New Issue
Block a user